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Aug 0001

16
Early

Punches


brawl 100%
Early

Crossbody


aerial 100%
45 82

THE BODY springs off the ropes with a high-flying crossbody, but there's nothing athletic about the follow-through as they drive their knee into Raw Ripper's chest on impact, drawing loud boos from the crowd as the heel crashes down with malicious intent, leaving the beloved face gasping on the mat.


Early

Crossbody


aerial 100%
Early

Backdrop Suplex


grapple 100%
67 65

Raw Ripper springs off the ropes with incredible elevation, soaring through the air before crashing down across THE BODY's chest with a picture-perfect crossbody that flattens the villain to the canvas as the crowd roars its approval for the high-flying maneuver.


Early

Body Slam


power 100%
Early

Punches


brawl 100%
65 19

Raw Ripper hoists the protesting THE BODY high into the air with raw power, holding them aloft for a moment as the crowd roars its approval, before driving them hard into the canvas with a thunderous body slam that shakes the ring and leaves THE BODY arching their back in pain.


Mid

Headbutt


brawl 125%
Mid

Dropkick


aerial 125%
56 103

THE BODY springs off the middle rope with stunning elevation, rotating perfectly in mid-air before driving both boots squarely into Raw Ripper's jaw, sending the fan favorite crashing hard to the canvas as the crowd erupts in disapproving boos at the heel's precise aerial assault.


Mid

Dropkick


aerial 125%
Mid

Corner Splash


speed 125%
84 44

Raw Ripper springs off the ropes with lightning precision, launching into a picture-perfect dropkick that catches THE BODY square in the chest, sending the heel crashing hard into the turnbuckles as the crowd erupts in approval of the high-flying justice.


Mid

Corner Splash


speed 125%
Mid

Headbutt


brawl 125%
50 24

Raw Ripper whips THE BODY into the corner and explodes across the ring with lightning speed, crushing the cornered heel with a devastating splash that draws a roar from the crowd as THE BODY crumples to the mat, gasping for air.


Late

Vertical Suplex


power 150%
Late

Lariat


brawl 150%
98 29

Raw Ripper digs deep into their reserves and hoists the defiant THE BODY skyward, holding them inverted as the crowd roars with approval. After an agonizing vertical stall that showcases incredible strength despite late-match exhaustion, Raw Ripper drops backward with devastating impact, driving THE BODY skull-first into the canvas with authority.

Raw Ripper scales the turnbuckle as the crowd roars, measuring THE BODY below. With perfect timing, Raw Ripper launches into the air and connects with Vortex, crashing down onto THE BODY with devastating impact. The arena explodes as THE BODY lies motionless, and the referee counts three.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.