← Back to history

Sep 0001

Early

Crossbody


aerial 100%
Early

Body Slam


power 100%
67 62

Raw Ripper springs off the ropes with incredible height, soaring through the air before crashing down across Alley Rat's chest with a picture-perfect crossbody that sends both competitors tumbling to the mat. The crowd roars their approval as Raw Ripper hooks the leg, showcasing their high-flying prowess early in this contest.


Early

Body Slam


power 100%
Early

Punches


brawl 100%
65 60

Raw Ripper catches Alley Rat in a collar-and-elbow tie-up, showcasing superior strength as they hoist their opponent high overhead before driving them down hard into the canvas with a thunderous body slam that echoes throughout the arena, drawing appreciative cheers from the crowd as both competitors display their power early in this evenly-matched contest.


Early

Kicks


speed 100%
Early

Kicks


speed 100%
40 51

Alley Rat unleashes a lightning-quick flurry of kicks, snapping precise strikes to Raw Ripper's legs and midsection with blistering speed that draws appreciative cheers from the crowd as Raw Ripper staggers backward, clearly caught off-guard by the rapid-fire offense.


Mid

Corner Splash


speed 125%
Mid

Dropkick


aerial 125%
50 26

Raw Ripper explodes across the ring with lightning speed, catching Alley Rat off-guard in the corner as the crowd roars in appreciation. The devastating splash connects flush, crushing Alley Rat against the turnbuckles as Raw Ripper shows no hesitation in this competitive clash between two fan favorites.


Mid

Dropkick


aerial 125%
Mid

Power Slam


power 125%
84 78

Raw Ripper launches into a picture-perfect springboard dropkick, soaring through the air with incredible height before both boots connect flush with Alley Rat's chest, sending them crashing hard to the canvas as the crowd erupts in appreciation of the athletic display.


Mid

Power Slam


power 125%
Mid

Headbutt


brawl 125%
81 75

Raw Ripper hoists Alley Rat onto their shoulder with impressive strength, pausing briefly to showcase their power before driving them hard into the canvas with a thunderous slam that shakes the ring, drawing an appreciative roar from the crowd who respect both competitors' athleticism as Alley Rat arches their back in pain.

Raw Ripper ascends to the top turnbuckle as the crowd roars, leaping gracefully through the air to connect with Vortex flush on Alley Rat, who crashes hard into the canvas and lies motionless as the referee counts three.

Winner Loser
5 1

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.