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Jan 0002

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Backdrop Suplex


grapple 100%
56 72

Grinnin Ed Baker locks in a tight waistlock, demonstrating technical precision as they arch back and launch Tomato Man overhead with a textbook backdrop suplex. The heel crashes hard onto the mat, and the crowd roars its approval as Grinnin Ed Baker maintains control with flawless grappling fundamentals.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

75 65

Tomato Man launches into a picture-perfect hurricanrana, using Grinnin Ed Baker's momentum against them with breathtaking aerial prowess, spiking the crowd favorite headfirst into the canvas as boos rain down from the disgusted audience watching this display of underhanded athleticism.


Early

Crossbody


aerial 100%
aerial -15%
Added by Hammerlock
Early

Body Slam


power 100%
power -15%
Added by Hurricanrana
71 61

Tomato Man launches off the ropes with a picture-perfect crossbody, catching Grinnin Ed Baker completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of Grinnin Ed Baker's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

95 83

Tomato Man scales the turnbuckle while Grinnin Ed Baker struggles to his feet, then launches into a picture-perfect diving forearm that crashes into the fan favorite's jaw, drawing loud boos as Grinnin Ed Baker crumples to the canvas from the opportunistic aerial assault.


Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

aerial -35%
Added by Gorilla Press
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

grapple -35%
Added by Diving Forearm
52 58

Grinnin Ed Baker expertly applies a textbook arm wringer, using precise technical skill to twist Tomato Man's arm at an uncomfortable angle. The crowd cheers as the methodical face maintains perfect control, refusing to release the hold despite the heel's desperate attempts to escape.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Boston Crab


grapple 125%
75 90

Grinnin Ed Baker expertly flips Tomato Man onto their stomach, stepping through and wrenching back on the legs with textbook precision, applying the Boston Crab with technical mastery. The crowd roars its approval as Tomato Man writhes in agony, desperately clawing toward the ropes while Grinnin Ed Baker sits deep, maintaining perfect leverage on the submission hold.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

Lariat


brawl 150%
104 56

Tomato Man scales the turnbuckles with malicious intent, measuring the battered Grinnin Ed Baker sprawled below. The crowd erupts in boos as the heel launches himself from the top rope, sailing through the air before crashing down with a sickening Diving Headbutt that connects flush with Grinnin Ed Baker's chest, leaving both wrestlers motionless as the impact echoes through the arena.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

108 96

Tomato Man scales the turnbuckle while Grinnin Ed Baker lies exhausted, then launches into a breathtaking Shooting Star Press, rotating through the air with picture-perfect form before crashing down onto the depleted hero, drawing boos from the crowd as they hookthe leg for a potential match-ending cover.

Tomato Man climbs to the top rope as Grinnin Ed Baker struggles to their feet, then launches into the devastating BOOOO!!!, crashing down with vicious impact that leaves Grinnin Ed Baker motionless on the mat while the crowd erupts in boos at the heel's calculated brutality.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.