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Oct 0004

Early

Crossbody


aerial 100%
Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

91 84

Tomato Man scales the turnbuckle and launches into a picture-perfect crossbody, crashing down onto Speed Wright with precision timing as the crowd boos the aerial display. Speed Wright crumples to the mat under the impact, gasping for air while Tomato Man quickly rolls through and poses arrogantly over the fallen opponent.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

power -15%
Added by Bulldog
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

60 78

Speed Wright ducks under Tomato Man's wild swing and uses explosive quickness to slide between their legs, hooking them with lightning-fast precision and rolling them backward into a tight pinning predicament as both competitors jockey for position early, the crowd booing the opportunistic maneuver from one villain to another.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Kicks


speed 100%
speed -15%
Added by Shoulder Tackle
82 79

Tomato Man springs off the second rope with surprising agility, wrapping their legs around Speed Wright's head and whipping them across the ring with a picture-perfect hurricanrana that draws reluctant appreciation from the crowd despite both competitors' villainous reputations, leaving Speed Wright sprawled near the corner as Tomato Man smirks confidently.


Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

87 90

Speed Wright suddenly spins and cracks Tomato Man across the jaw with a vicious backfist, the sharp strike echoing through the arena as Tomato Man staggers backward into the ropes. The crowd boos the brutal, street-fight tactics as Speed Wright smirks at the reeling opponent.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

aerial +30%
Added by Frankensteiner
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

133 107

Tomato Man hoists Speed Wright onto their shoulders with ruthless efficiency, then falls backward while launching their opponent overhead in a devastating fallaway slam that sends Speed Wright crashing violently into the canvas. The impact echoes throughout the arena as Tomato Man demonstrates superior raw strength, leaving Speed Wright writhing in pain while the crowd boos both competitors mercilessly.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Corner Splash


speed 125%
105 116

Speed Wright charges across the ring with explosive quickness, catching Tomato Man off-guard in the corner and crushing them with a lightning-fast splash that drives the air from their lungs, as the crowd boos both competitors with equal disdain.


Late

Top Rope Splash


aerial 150%
Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

137 121

Tomato Man scales the turnbuckles with exhausted determination, measuring the worn-down Speed Wright sprawled below. Launching with reckless abandon, Tomato Man soars through the air, crashing down chest-first across Speed Wright's torso. The high-risk maneuver connects flush, drawing grudging acknowledgment from the crowd as Speed Wright convulses from the devastating aerial assault.


Late

Powerbomb


power 130%

Your next move gains +60% Power.

Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

speed +40%
Added by Springboard Enzuigiri
104 146

Speed Wright suddenly darts behind the exhausted Tomato Man, lightning-quick despite the late match fatigue, and swiftly hooks both legs before spinning through into the Sharpshooter. The crowd boos as Speed Wright sits back deep, wrenching the hold with technical precision while Tomato Man writhes in agony, clawing desperately at the canvas.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +40%
Added by Springboard Enzuigiri
114 153

Speed Wright explodes forward with lightning speed, spinning into a vicious rolling elbow that cracks across Tomato Man's jaw, sending him crashing to the canvas as the crowd boos the brutal strike, both competitors exhausted but Speed Wright standing tall over his fallen opponent.

Speed Wright connects with a devastating Speed of Sound, the strike landing flush as Tomato Man crumples to the canvas in a heap. The crowd boos as Speed Wright stands over the motionless body, smirking with vicious satisfaction at their fallen rival.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.