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Nov 0005

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Kicks


speed 100%
65 87

Baldo Lopez unleashes a lightning-quick flurry of rapid-fire kicks to Tomato Man's legs and midsection, the speed forcing the heel to backpedal defensively as the crowd roars its approval, each strike landing clean before Tomato Man can mount any counter.


Early

Crossbody


aerial 100%
Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

91 87

Tomato Man springs off the ropes with surprising agility, launching into a picture-perfect crossbody that catches Baldo Lopez completely off-guard, driving the fresh face down to the mat with a heavy thud as the crowd erupts in boos at the heel's opportunistic aerial assault.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

82 77

Tomato Man springs off the ropes with surprising agility, wrapping their legs around Baldo Lopez's head and whipping them across the ring with a picture-perfect hurricanrana that draws boos from the crowd as the despised heel uses athletic prowess to ground the fan favorite early in this contest.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

power -15%
Added by Hurricanrana
92 96

Baldo Lopez fakes a dive through the ropes but catches himself, swinging back with blinding speed to deliver a tiger feint kick that snaps Tomato Man's head backward, the crowd erupting as the heel staggers into the corner clutching his jaw.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Headbutt


brawl 125%
105 108

Baldo Lopez has had enough of Tomato Man's dirty tactics and fires back with a thunderous headbutt that echoes throughout the arena! The vicious strike catches Tomato Man square on the forehead, snapping their head back violently as the crowd roars its approval. Tomato Man staggers backward, dazed and disoriented, while Baldo Lopez shakes off the impact and stands tall, ready to


Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

speed +15%
Added by Tiger Feint Kick
87 121

Baldo Lopez catches Tomato Man jawing at the referee and suddenly spins through with a vicious backfist that cracks across the heel's jaw, sending spit flying as the crowd roars its approval, Tomato Man crumpling backward into the ropes from the street-fight style impact.


Late

Top Rope Splash


aerial 150%
aerial +30%
Added by Frankensteiner
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

brawl +28%
Added by Spinning Backfist
164 132

Tomato Man scales the turnbuckles with deliberate arrogance, taunting the crowd as Baldo Lopez lies vulnerable below. The heel launches into a picture-perfect splash from the top rope, crashing down with devastating aerial precision across the prone champion's chest, driving every ounce of air from their lungs as the arena erupts in furious boos.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

Super Kick


speed 150%
speed +15%
Added by Tiger Feint Kick
114 144

Baldo Lopez tunes up the band in the corner, stomping the mat rhythmically as the crowd roars in anticipation, and when Tomato Man staggers to their feet, Baldo Lopez explodes forward with lightning speed, connecting flush with a devastating Super Kick that echoes throughout the arena, sending Tomato Man crashing to the canvas as the fans erupt in celebration.

Baldo Lopez cuts off Tomato Man's desperate comeback attempt with a thunderous No Rogaine, No Worries, the devastating strike connecting flush and sending the heel crashing to the canvas in a heap as the crowd erupts in approval, the referee counting the decisive three-count victory.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.