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Jun 0009

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Kicks


speed 100%
89 12

"OG" Nick Davis catches the unsuspecting GIANT LIAR from behind, wrapping their arm tightly around the heel's neck before lifting them high into the air and driving them down with a thunderous Sleeper Slam that shakes the ring, drawing a huge roar from the crowd as GIANT LIAR crumples to the mat.


Early

Body Slam


power 100%
Early

Crossbody


aerial 100%
90 90

GIANT LIAR catches the opportunistic "OG" Nick Davis attempting a cheap shot, hoisting the heel effortlessly into the air before driving them down with a thunderous body slam that shakes the ring. The crowd erupts as "OG" Nick Davis arches their back in pain, the devastating impact leaving them gasping on the mat while GIANT LIAR stands tall.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Backdrop Suplex


grapple 100%
81 100

GIANT LIAR cinches in a tight waistlock and executes a textbook backdrop suplex, arching back with technical precision to dump "OG" Nick Davis squarely on their shoulders. The heel smirks at the booing crowd while maintaining wrist control, transitioning smoothly into a grounded position as the face grimaces from the impact.


Mid

Power Slam


power 125%
Mid

Dropkick


aerial 125%
aerial -15%
Added by Shoulder Tackle
113 99

"OG" Nick Davis catches the charging GIANT LIAR mid-ring, hoisting the heel high overhead before driving them down with a thunderous power slam that shakes the entire canvas, drawing a massive roar from the crowd as GIANT LIAR writhes in pain from the devastating impact.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Power Slam


power 125%
103 109

GIANT LIAR catches the charging "OG" Nick Davis mid-ring, hoisting them high overhead with a show of raw strength before driving them brutally into the canvas with a thunderous power slam that shakes the ring, drawing venomous boos as GIANT LIAR flexes over the crumpled hero.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Corner Splash


speed 125%
89 15

"OG" Nick Davis hoists GIANT LIAR onto their shoulders with impressive strength, then launches backward in a spectacular arc, sending the cheating GIANT LIAR flying across the ring before crashing hard onto the canvas. The crowd erupts as "OG" Nick Davis kips up energetically, showcasing their athleticism while GIANT LIAR writhes in pain, clutching their back.


Late

Powerbomb


power 130%

Your next move gains +60% Power.

power +50%
Added by Fallaway Slam
Late

DDT


grapple 150%
162 150

"OG" Nick Davis summons their remaining strength to hoist the exhausted GIANT LIAR onto their shoulders, the crowd roaring in anticipation. With one final surge of power, "OG" Nick Davis drives GIANT LIAR down with a thunderous powerbomb that shakes the ring, leaving the heel crumpled on the mat as the arena explodes in cheers.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple +50%
Added by Fisherman Suplex
Late

Super Kick


speed 150%
152 18

"OG" Nick Davis hooks GIANT LIAR's leg with technical precision, lifting the exhausted heel perfectly vertical before bridging back into a picture-perfect Fisherman Suplex. The crowd roars as the referee counts, GIANT LIAR's shoulders pinned flat to the mat, the textbook execution leaving no room for escape.

"OG" Nick Davis hoists the struggling GIANT LIAR high overhead, the crowd roaring as Devil You Know comes crashing down with thunderous impact. GIANT LIAR crumples to the mat, motionless, as "OG" Nick Davis hooks the leg for the decisive three-count victory.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.