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Jan 0008

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

80 90

THE BODY catches "OG" Nick Davis off guard with a lightning-quick leap, wrapping their legs around the hero's head before whipping them across the ring with a picture-perfect hurricanrana, drawing boos from the crowd as "OG" Nick Davis crashes hard into the mat.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

power -15%
Added by Hurricanrana
grapple -15%
Added by Hurricanrana
Early

Crossbody


aerial 100%
aerial -15%
Added by Shoulder Tackle
62 85

THE BODY springs off the ropes with surprising agility, launching into a picture-perfect crossbody that catches "OG" Nick Davis completely off-guard, driving the fresh face down to the mat with a heavy thud as the crowd erupts in boos at the heel's opportunistic aerial assault.


Early

Body Slam


power 100%
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

89 87

"OG" Nick Davis hoists the protesting THE BODY high into the air with raw power, holding them aloft for a moment as the crowd roars its approval, before driving them hard into the canvas with a thunderous body slam that shakes the ring and leaves THE BODY arching their back in pain.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Boston Crab


grapple 125%
88 111

THE BODY methodically wrenches back on the Boston Crab, applying textbook technical pressure as "OG" Nick Davis claws desperately toward the ropes. The heel leans back with surgical precision, sitting deep to maximize the torque on "OG" Nick Davis's spine while the crowd rallies behind the suffering babyface. THE BODY smirks at the anguished cries, maintaining perfect form on the submission hold.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

power +50%
Added by Fallaway Slam
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

147 115

"OG" Nick Davis hoists THE BODY high overhead in a devastating gorilla press, the crowd roaring its approval as the face showcases raw power. "OG" Nick Davis holds the struggling heel aloft for several seconds before slamming THE BODY thunderously to the mat, the impact reverberating throughout the arena as THE BODY writhes in pain.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Dropkick


aerial 125%
aerial -35%
Added by Gorilla Press
108 90

"OG" Nick Davis fakes a dive through the ropes then snaps back with lightning-quick precision, swinging both legs through and catching THE BODY flush across the jaw with the tiger feint kick! The crowd roars as THE BODY stumbles backward, clutching their face, while "OG" Nick Davis lands gracefully and soaks in the cheers, having caught the villain completely off-guard with the deceptive strike.


Late

DDT


grapple 150%
Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

128 104

"OG" Nick Davis clutches THE BODY's head with technical precision, trapping the exhausted heel in a textbook front facelock before driving straight down, spiking THE BODY's skull into the canvas with a perfectly executed DDT as the crowd roars its approval for the heroic maneuver.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple +50%
Added by Fisherman Suplex
Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

149 130

"OG" Nick Davis hooks THE BODY's leg with technical precision, bridging back with textbook form to execute a perfect fisherman suplex despite the exhaustion etched across both competitors' faces. The crowd roars its approval as "OG" Nick Davis maintains the bridge, shoulders pinned to the canvas, while THE BODY struggles helplessly in the punishing hold.

"OG" Nick Davis hoists the despised THE BODY high overhead, the crowd roaring in approval as they deliver the devastating Devil You Know, driving the villain spine-first into the canvas with thunderous force—THE BODY crumples motionless as the arena explodes in celebration.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.