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Nov 0009

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Crossbody


aerial 100%
81 90

Crush sprints to the ropes with electric energy, rebounding with perfect timing before launching into a picture-perfect crossbody that catches "OG" Nick Davis flush across the chest, driving both competitors to the mat as the capacity crowd erupts in appreciation of the athletic display.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

speed -15%
Added by Shoulder Tackle
89 81

"OG" Nick Davis locks in a tight sleeper hold, wrenching back on Crush's neck before powerfully lifting and driving them down with a thunderous slam that shakes the ring, drawing an appreciative roar from the crowd witnessing this hard-hitting display of technical prowess between two competitors.


Early

Backdrop Suplex


grapple 100%
Early

Backdrop Suplex


grapple 100%
87 100

Crush locks in a textbook waistlock and demonstrates pure technical mastery, bridging back flawlessly to launch "OG" Nick Davis overhead with a crisp backdrop suplex. The crowd appreciates the early display of grappling expertise as "OG" Nick Davis crashes to the canvas, and Crush maintains the bridge for a picture-perfect execution that showcases their superior mat wrestling prowess.


Mid

Power Slam


power 125%
Mid

Dropkick


aerial 125%
113 113

Crush hoists "OG" Nick Davis onto their shoulder with impressive strength, pausing briefly to showcase their power before driving them hard into the canvas with a thunderous slam that shakes the ring, drawing an appreciative roar from the crowd who respect both competitors' athleticism as "OG" Nick Davis arches their back in pain.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

110 103

"OG" Nick Davis fakes a dive through the ropes, causing Crush to brace for impact, then whips back with lightning-quick precision to nail a stiff Tiger Feint Kick that snaps Crush's head back. The crowd roars in appreciation as Crush staggers away from the ropes, clearly dazed by the innovative strike.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

89 118

Crush springs onto the second rope, launches into a picture-perfect backflip, and catches "OG" Nick Davis's head between their thighs with technical precision, whipping them overhead with a hurricanrana that sends them crashing to the canvas as the crowd erupts in appreciation for the spectacular athleticism on display.


Late

DDT


grapple 150%
Late

Top Rope Splash


aerial 150%
aerial +30%
Added by Frankensteiner
131 162

Crush ascends to the top turnbuckle, the exhausted crowd rising to their feet as he steadies himself. With "OG" Nick Davis prone on the canvas, Crush leaps gracefully through the air, rotating his body before crashing down chest-first across his opponent. The impact echoes through the arena as both competitors lay spent, the audience roaring in appreciation of the high-risk maneuver.


Late

Powerbomb


power 130%

Your next move gains +60% Power.

Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

speed +5%
Added by Snap Suplex
117 135

Crush swiftly spins around "OG" Nick Davis's exhausted legs, using lightning-quick precision to lock in the Sharpshooter! The technical submission cranks back with sudden intensity as "OG" Nick Davis grimaces in pain, the crowd roaring in appreciation for both competitors' heart as Crush sits back deep on the hold!

Crush lifts "OG" Nick Davis onto their shoulders, the crowd rising to its feet in anticipation. With a display of raw power, Crush drives "OG" Nick Davis down with Apex, the impact echoing throughout the arena. "OG" Nick Davis crumples motionless as the referee counts three, and Crush stands victorious amid thunderous applause from the crowd.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.