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Sep 0010

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

91 93

Crush locks in a textbook collar-and-elbow tie-up, smoothly transitioning into a front facelock before snapping "OG" Nick Davis overhead with a crisp vertical suplex that demonstrates pure technical prowess, drawing respectful applause from the capacity crowd as both competitors show mutual respect in this early exchange.


Early

Body Slam


power 100%
Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

speed +5%
Added by Snap Suplex
92 76

"OG" Nick Davis catches Crush in a collar-and-elbow tie-up, showcasing superior strength as they hoist their opponent high overhead before driving them down hard into the canvas with a thunderous body slam that echoes throughout the arena, drawing appreciative cheers from the crowd as both competitors display their power early in this evenly-matched contest.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

power -15%
Added by Bulldog
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

69 90

Crush smoothly transitions behind "OG" Nick Davis and expertly wrenches the arm into a tight hammerlock, applying precise technical pressure on the shoulder joint. "OG" Nick Davis grimaces and searches for an escape as the crowd appreciates the clean grappling display, with Crush maintaining perfect control and leverage while keeping the hold locked in with textbook execution.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Boston Crab


grapple 125%
114 125

Crush methodically turns "OG" Nick Davis over and sits back deep into a textbook Boston Crab, applying precise pressure to the lower back. The technical mastery draws respectful applause as "OG" Nick Davis grimaces in pain, clawing toward the ropes while Crush maintains perfect positioning and leverage.


Mid

Power Slam


power 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

115 105

"OG" Nick Davis catches Crush charging in and hoists them high overhead before driving them down with a thunderous power slam that shakes the ring. The crowd erupts in appreciation as "OG" Nick Davis hooks the leg for a near-fall, both competitors showing mutual respect despite the devastating impact.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Dropkick


aerial 125%
90 114

Crush launches into a picture-perfect springboard dropkick, soaring through the air with incredible height before both boots connect flush with "OG" Nick Davis's chest, sending them crashing hard to the canvas as the crowd erupts in appreciation of the athletic display.


Late

DDT


grapple 150%
Late

DDT


grapple 150%
135 150

Crush hooks "OG" Nick Davis's head with technical precision, drops back with textbook form, and drives "OG" Nick Davis's skull into the canvas with a perfectly executed DDT that draws an appreciative roar from the crowd as both competitors show mutual respect in this hard-fought contest.

Crush hoists "OG" Nick Davis up with respect but determination, delivering Apex with devastating precision that sends "OG" Nick Davis crashing to the mat in a heap. The crowd erupts in respectful applause as Crush covers for the three-count victory.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.