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Jul 0010

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

83 90

Crush smoothly transitions behind "OG" Nick Davis and applies a textbook hammerlock, wrenching the arm with technical precision. The crowd appreciates the pure wrestling fundamentals as Crush controls the hold, forcing "OG" Nick Davis to grimace and search for an escape while Crush maintains the leverage advantage.


Early

Backdrop Suplex


grapple 100%
Early

Crossbody


aerial 100%
aerial -15%
Added by Shoulder Tackle
90 77

"OG" Nick Davis hooks Crush's arm and expertly bridges backward, executing a textbook backdrop suplex with precise technical form that demonstrates pure wrestling fundamentals, drawing appreciative applause from the crowd as both competitors show mutual respect in this early exchange of grappling excellence.


Early

Body Slam


power 100%
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

92 93

Crush smoothly hooks "OG" Nick Davis's head and arm, displaying excellent technical precision as they snap their hips and lift "OG" Nick Davis cleanly off the canvas. The crowd applauds the textbook execution as Crush bridges through the suplex with technical excellence, dropping "OG" Nick Davis firmly on their back before floating over into a pin attempt, showcasing the mutual respect in this competitive opening exchange.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Dropkick


aerial 125%
114 113

"OG" Nick Davis feints through the ropes with lightning quickness, drawing Crush forward before snapping back and drilling both boots into their opponent's jaw with a picture-perfect Tiger Feint Kick. The crowd erupts in appreciation as Crush staggers backward, momentarily dazed by the innovative strike.


Mid

Power Slam


power 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

115 103

"OG" Nick Davis catches Crush charging in and hoists them high overhead before driving them down with a thunderous power slam that shakes the ring. The crowd erupts in appreciation as "OG" Nick Davis hooks the leg for a near-fall, both competitors showing mutual respect despite the devastating impact.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

106 118

Crush springs off the middle rope with athletic precision, catching "OG" Nick Davis's head between their legs in mid-flight and whipping them overhead with a picture-perfect Frankensteiner that sends "OG" Nick Davis somersaulting across the ring as the crowd erupts in appreciation of the spectacular maneuver.


Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

speed +15%
Added by Tiger Feint Kick
Late

DDT


grapple 150%
149 150

Crush hooks "OG" Nick Davis's head with technical precision, maintaining perfect body positioning before dropping backward and driving "OG" Nick Davis's skull into the canvas with a textbook DDT. The crowd roars in appreciation as Crush floats over for the cover, both competitors showing mutual respect despite the devastating impact of the crisp, fundamentally-sound maneuver.


Late

Powerbomb


power 130%

Your next move gains +60% Power.

Late

Top Rope Splash


aerial 150%
aerial -35%
Added by Camel Clutch
120 103

"OG" Nick Davis hoists the exhausted Crush onto their shoulders with one last surge of strength, the crowd rising to their feet in anticipation. With a thunderous crash that shakes the ring, "OG" Nick Davis drives Crush down with a devastating powerbomb, the impact echoing throughout the arena as the audience erupts in awe of the sheer power displayed by both competitors.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple +50%
Added by Fisherman Suplex
Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

speed +5%
Added by Snap Suplex
158 135

"OG" Nick Davis hooks Crush's leg with precision, bridging back in a picture-perfect fisherman suplex that plants the exhausted competitor on the canvas, holding the pin attempt as the crowd roars in appreciation of the technical mastery on display.

"OG" Nick Davis hoists Crush onto their shoulders, the crowd rising in anticipation as they spin and drive them down with Devil You Know, the ring shaking from impact. Crush lies motionless as the referee counts three, and "OG" Nick Davis stands victorious while the arena erupts in respectful applause for both competitors.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.