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Jul 0009

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

89 91

Crush smoothly hooks "OG" Nick Davis's head and arm, displaying excellent technical precision as they snap their hips and lift "OG" Nick Davis cleanly off the canvas. The crowd applauds the textbook execution as Crush bridges through the suplex with technical excellence, dropping "OG" Nick Davis firmly on their back before floating over into a pin attempt, showcasing the mutual respect in this competitive opening exchange.


Early

Body Slam


power 100%
Early

Crossbody


aerial 100%
90 90

Crush catches "OG" Nick Davis in a collar-and-elbow tie-up, showcasing superior strength as they hoist their opponent high overhead before driving them down hard into the canvas with a thunderous body slam that echoes throughout the arena, drawing appreciative cheers from the crowd as both competitors display their power early in this evenly-matched contest.


Early

Backdrop Suplex


grapple 100%
Early

Backdrop Suplex


grapple 100%
87 100

Crush locks in a textbook waistlock and demonstrates pure technical mastery, bridging back flawlessly to launch "OG" Nick Davis overhead with a crisp backdrop suplex. The crowd appreciates the early display of grappling expertise as "OG" Nick Davis crashes to the canvas, and Crush maintains the bridge for a picture-perfect execution that showcases their superior mat wrestling prowess.


Mid

Power Slam


power 125%
Mid

Boston Crab


grapple 125%
113 125

Crush expertly hooks "OG" Nick Davis's legs and flips him onto his stomach, stepping through with technical precision to apply the Boston Crab. The crowd applauds the textbook execution as Crush sits back deep, arching "OG" Nick Davis's spine while maintaining perfect grappling fundamentals in the center of the ring.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

103 118

Crush springs onto the second rope, launches into a picture-perfect backflip, and catches "OG" Nick Davis's head between their thighs with technical precision, whipping them overhead with a hurricanrana that sends them crashing to the canvas as the crowd erupts in appreciation for the spectacular athleticism on display.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Dropkick


aerial 125%
aerial +30%
Added by Frankensteiner
aerial -35%
Added by Gorilla Press
89 108

Crush launches skyward with picture-perfect form, both boots connecting squarely with "OG" Nick Davis's chest in a textbook dropkick that sends them crashing to the canvas. The crowd roars its approval as Crush kips up smoothly, the aerial precision earning respect from both "OG" Nick Davis and the appreciative fans.

Crush hoists "OG" Nick Davis onto their shoulders, the arena erupting as both competitors give everything they have. With respect but unwavering determination, Crush delivers Apex, driving "OG" Nick Davis down with devastating impact. The referee counts three as the crowd roars in appreciation of this hard-fought victory.

Loser Winner
0 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.