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Feb 0009

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Body Slam


power 100%
89 87

"OG" Nick Davis locks in a tight sleeper hold on GIANT LIAR, who flails desperately trying to escape, but "OG" Nick Davis uses superior strength to lift the heel high into the air before driving him down with a thunderous slam that shakes the ring. The crowd roars its approval as GIANT LIAR clutches his back in pain.


Early

Body Slam


power 100%
Early

Backdrop Suplex


grapple 100%
90 100

GIANT LIAR locks in a technically precise waistlock, wrenching "OG" Nick Davis off balance before executing a textbook backdrop suplex that sends the fan favorite crashing to the canvas. The heel smirks at the booing crowd while maintaining wrist control, demonstrating superior grappling fundamentals as "OG" Nick Davis grimaces from the impact.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Kicks


speed 100%
81 12

"OG" Nick Davis charges across the ring with tremendous force, building momentum before leveling GIANT LIAR with a devastating shoulder tackle that sends the heel crashing to the mat. The arena erupts as "OG" Nick Davis stands tall, flexing with authority while GIANT LIAR writhes on the canvas, clearly rattled by the raw power display early in this contest.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Boston Crab


grapple 125%
89 125

GIANT LIAR wrenches back on the Boston Crab with technical precision, grinding "OG" Nick Davis's spine at a brutal angle while the crowd boos mercilessly. The heel ignores the referee's position checks, applying extra torque and sitting deeper to maximize "OG" Nick Davis's suffering, drawing anguished groans from the trapped babyface.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

power +50%
Added by Fallaway Slam
Mid

Corner Splash


speed 125%
149 15

"OG" Nick Davis hoists GIANT LIAR high overhead in a devastating gorilla press, the crowd roaring its approval as the face showcases raw power. "OG" Nick Davis holds the struggling heel aloft for several seconds before slamming GIANT LIAR thunderously to the mat, the impact reverberating throughout the arena as GIANT LIAR writhes in pain.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Dropkick


aerial 125%
aerial -35%
Added by Gorilla Press
110 81

"OG" Nick Davis fakes a kick through the ropes, causing GIANT LIAR to flinch backward, then springs up and delivers a lightning-quick boot to the side of the head as the crowd roars its approval, sending GIANT LIAR stumbling along the ropes in a dazed state.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple +50%
Added by Fisherman Suplex
Late

Top Rope Splash


aerial 150%
152 135

"OG" Nick Davis hooks GIANT LIAR's leg with technical precision, bridging back into a picture-perfect fisherman suplex that plants the villain's shoulders flush against the canvas. The exhausted crowd erupts as the referee slides into position for the pin attempt, "OG" Nick Davis's bridge holding firm despite the late-match fatigue.

"OG" Nick Davis hoists the despised GIANT LIAR high overhead, the crowd roaring in approval as they deliver the devastating Devil You Know, driving the villain spine-first into the canvas with thunderous force—GIANT LIAR crumples motionless as the arena explodes in celebration.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.