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Nov 0003

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Backdrop Suplex


grapple 100%
60 28

"OG" Nick Davis bounces off the ropes with explosive momentum and drives their shoulder into Disco Doug's chest, the devastating impact sending the heel crashing hard to the mat as the capacity crowd roars its approval for the powerful display of strength.


Early

Backdrop Suplex


grapple 100%
Early

Punches


brawl 100%
48 65

Disco Doug backs "OG" Nick Davis into the corner and unleashes a vicious barrage of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, pummeling the fan-favorite with ruthless street-fight brutality until "OG" Nick Davis slumps against the turnbuckles.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

grapple +20%
Added by Sleeper Slam
Early

Crossbody


aerial 100%
70 23

"OG" Nick Davis locks in a tight sleeper hold on Disco Doug, who flails desperately trying to escape, but "OG" Nick Davis uses superior strength to lift the heel high into the air before driving him down with a thunderous slam that shakes the ring. The crowd roars its approval as Disco Doug clutches his back in pain.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Corner Splash


speed 125%
77 88

Disco Doug whips "OG" Nick Davis into the corner and charges in with lightning speed, crushing the fan favorite with a devastating splash that draws immediate heat from the crowd. "OG" Nick Davis crumples to the mat, gasping for air as Disco Doug backs away with a smug grin, soaking in the boos.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Headbutt


brawl 125%
65 81

Disco Doug rakes "OG" Nick Davis's eyes to stagger the fan favorite, then viciously cracks a brutal headbutt square into "OG" Nick Davis's forehead, sending them crumpling to the canvas as the crowd erupts in boos at the blatant street-fight tactics.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Boston Crab


grapple 125%
70 35

"OG" Nick Davis catches the charging Disco Doug and hoists them overhead with impressive strength, falling backwards while launching the heel across the ring with a thunderous fallaway slam. Disco Doug crashes hard into the canvas and rolls toward the ropes as the crowd roars its approval, "OG" Nick Davis kipping up to their feet with renewed energy.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

Late

Super Kick


speed 150%
60 105

Disco Doug feigns exhaustion, luring "OG" Nick Davis in close before exploding with lightning-quick precision, his boot cracking against "OG" Nick Davis's jaw with a devastating Super Kick that echoes throughout the arena, dropping the fan-favorite in a heap as the crowd erupts in furious boos at the cowardly tactics.


Late

Vertical Suplex


power 150%
Late

Lariat


brawl 150%
101 98

"OG" Nick Davis summons their last reserves of strength, hoisting the exhausted Disco Doug high into the air with a thunderous Vertical Suplex, holding them vertical for what feels like an eternity before driving them brutally into the canvas—the crowd roaring in approval as the devastating impact leaves Disco Doug writhing in agony.


Late

Powerbomb


power 130%

Your next move gains +60% Power.

Late

DDT


grapple 150%
87 42

"OG" Nick Davis hoists the exhausted Disco Doug onto their shoulders with their remaining strength, the crowd roaring in anticipation as they hold the heel aloft before driving them down with a thunderous powerbomb that shakes the entire ring, leaving Disco Doug flattened on the canvas.

"OG" Nick Davis hoists the despised Disco Doug high overhead, the crowd roaring in approval as they deliver the devastating Devil You Know, driving the villain spine-first into the canvas with thunderous force—Disco Doug crumples motionless as the arena explodes in celebration.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.