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Jun 0007

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Backdrop Suplex


grapple 100%
77 97

GIANT LIAR clinches "OG" Nick Davis from behind with technical precision, expertly hooking both arms under for perfect leverage before snapping backwards with textbook form, driving "OG" Nick Davis overhead and planting shoulders-first into the canvas with a crisp backdrop suplex that draws immediate boos from the crowd as the heel grins wickedly at the early statement.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Crossbody


aerial 100%
aerial -15%
Added by Shoulder Tackle
85 77

"OG" Nick Davis catches GIANT LIAR trying to retreat and locks in a tight sleeper hold, the crowd roaring its approval as the cowardly heel flails desperately. Using impressive power, "OG" Nick Davis lifts GIANT LIAR high into the air while maintaining the choke, then drives them down hard with a devastating slam that echoes through the arena, leaving GIANT LIAR gasping on the mat.


Early

Body Slam


power 100%
Early

Kicks


speed 100%
86 12

"OG" Nick Davis hoists the protesting GIANT LIAR high overhead with raw power, holding them aloft as the crowd roars its approval, before driving them down hard into the canvas with a thunderous body slam that shakes the ring and leaves the heel writhing in pain.


Mid

Power Slam


power 125%
Mid

Corner Splash


speed 125%
108 15

"OG" Nick Davis catches the charging GIANT LIAR mid-ring, hoisting the heel high overhead before driving them down with a thunderous power slam that shakes the entire canvas, drawing a massive roar from the crowd as GIANT LIAR writhes in pain from the devastating impact.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Dropkick


aerial 125%
86 113

GIANT LIAR springs off the middle rope with stunning elevation, rotating perfectly in mid-air before driving both boots squarely into "OG" Nick Davis's jaw, sending the fan favorite crashing hard to the canvas as the crowd erupts in disapproving boos at the heel's precise aerial assault.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

power +50%
Added by Fallaway Slam
Mid

Boston Crab


grapple 125%
142 121

"OG" Nick Davis hoists GIANT LIAR high overhead in a devastating gorilla press, the crowd roaring its approval as the face showcases raw power. "OG" Nick Davis holds the struggling heel aloft for several seconds before slamming GIANT LIAR thunderously to the mat, the impact reverberating throughout the arena as GIANT LIAR writhes in pain.


Late

DDT


grapple 150%
Late

Super Kick


speed 150%
125 18

"OG" Nick Davis clutches GIANT LIAR's head with technical precision, trapping the exhausted heel in a textbook front facelock before driving straight down, spiking GIANT LIAR's skull into the canvas with a perfectly executed DDT as the crowd roars its approval for the heroic maneuver.

"OG" Nick Davis hoists the defiant GIANT LIAR onto their shoulders, the arena erupting as they charge forward and drive them into the canvas with thunderous force—the Devil You Know connects perfectly! The impact echoes through the building as GIANT LIAR lies motionless, and the referee counts three to a deafening roar of approval.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.