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Jan 0009

Early

Body Slam


power 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

90 80

"OG" Nick Davis hoists the protesting MR HANDSOME high overhead with raw power, holding them aloft as the crowd roars its approval, before driving them down hard into the canvas with a thunderous body slam that shakes the ring and leaves the heel writhing in pain.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

grapple -15%
Added by Forearm Strikes
Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

76 89

MR HANDSOME corners "OG" Nick Davis against the ropes and wraps their arms around the challenger's midsection, squeezing with brutal intent while trash-talking directly in their face. The crowd boos loudly as MR HANDSOME shakes "OG" Nick Davis violently side to side, using the illegal leverage of the ropes before the referee forces a break, leaving "OG" Nick Davis gasping and clutching their ribs.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Punches


brawl 100%
81 89

MR HANDSOME backs "OG" Nick Davis into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping "OG" Nick Davis's head back before MR HANDSOME smirks at the jeering audience.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

speed -15%
Added by Shoulder Tackle
103 87

"OG" Nick Davis hoists the struggling MR HANDSOME high overhead in a devastating gorilla press, holding the heel aloft with raw power as the crowd roars its approval. With MR HANDSOME helplessly suspended above, "OG" Nick Davis military presses once, twice, showcasing incredible strength before launching the villain crashing down to the canvas, where MR HANDSOME writhes in pain from the thunderous impact.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial -35%
Added by Gorilla Press
89 80

"OG" Nick Davis hooks MR HANDSOME around the waist and falls backward with tremendous force, launching the villainous opponent overhead in a spectacular arc before both crash to the canvas, with MR HANDSOME bearing the brunt of the devastating impact as the crowd roars its approval at the impressive display of strength.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

power +50%
Added by Fallaway Slam
Mid

Headbutt


brawl 125%
155 111

"OG" Nick Davis fakes a dive through the ropes but catches himself, swinging back with blinding speed to deliver a tiger feint kick that snaps MR HANDSOME's head backward, the crowd erupting as the heel staggers into the corner clutching his jaw.


Late

Powerbomb


power 130%

Your next move gains +60% Power.

Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

117 116

"OG" Nick Davis summons their remaining strength to hoist the exhausted MR HANDSOME onto their shoulders, the crowd roaring in anticipation. With one final surge of power, "OG" Nick Davis drives MR HANDSOME down with a thunderous powerbomb that shakes the ring, leaving the heel crumpled on the mat as the arena explodes in cheers.

"OG" Nick Davis hoists the defiant MR HANDSOME onto their shoulders, the arena erupting as they charge forward and drive them into the canvas with thunderous force—the Devil You Know connects perfectly! The impact echoes through the building as MR HANDSOME lies motionless, and the referee counts three to a deafening roar of approval.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.