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Apr 0012

Early

Body Slam


power 100%
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

95 93

"OG" Nick Davis powers SMASHER up onto their shoulder with pure strength, hoisting them high overhead before driving them down hard onto the canvas with a thunderous body slam that echoes throughout the arena, drawing an appreciative roar from the crowd as SMASHER arches their back in pain.


Early

Backdrop Suplex


grapple 100%
Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

92 90

"OG" Nick Davis hooks SMASHER's arm and expertly bridges backward, executing a textbook backdrop suplex with precise technical form that demonstrates pure wrestling fundamentals, drawing appreciative applause from the crowd as both competitors show mutual respect in this early exchange of grappling excellence.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

power -15%
Added by Bulldog
grapple +20%
Added by Sleeper Slam
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

98 86

"OG" Nick Davis locks in a tight sleeper hold, wrenching back on SMASHER's neck before powerfully lifting and driving them down with a thunderous slam that shakes the ring, drawing an appreciative roar from the crowd witnessing this hard-hitting display of technical prowess between two competitors.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed -15%
Added by Shoulder Tackle
Mid

Corner Splash


speed 125%
103 125

SMASHER explodes across the ring with lightning speed, catching "OG" Nick Davis off-guard in the corner as the crowd roars in appreciation. The devastating splash connects flush, crushing "OG" Nick Davis against the turnbuckles as SMASHER shows no hesitation in this competitive clash between two fan favorites.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

92 110

SMASHER hoists "OG" Nick Davis high overhead in a display of pure strength, pressing the challenger skyward with seemingly effortless power before slamming them down to the canvas with devastating impact. The crowd roars in appreciation as SMASHER flexes, acknowledging the impressive feat of athleticism while "OG" Nick Davis writhes on the mat.


Mid

Power Slam


power 125%
power +50%
Added by Fallaway Slam
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

166 123

"OG" Nick Davis hoists SMASHER onto their shoulder with impressive strength, pausing briefly to showcase their power before driving them hard into the canvas with a thunderous slam that shakes the ring, drawing an appreciative roar from the crowd who respect both competitors' athleticism as SMASHER arches their back in pain.


Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

speed +15%
Added by Tiger Feint Kick
Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +15%
Added by Tiger Feint Kick
153 145

"OG" Nick Davis expertly hooks SMASHER's arms over their knees, sitting back deep to apply the technical Camel Clutch. The exhausted SMASHER grimaces in agony as "OG" Nick Davis wrenches back with precise leverage, the crowd rising in appreciation of the textbook submission hold as SMASHER's face contorts in pain.

"OG" Nick Davis hoists SMASHER onto their shoulders, the crowd rising in anticipation as they spin and drive them down with Devil You Know, the ring shaking from impact. SMASHER lies motionless as the referee counts three, and "OG" Nick Davis stands victorious while the arena erupts in respectful applause for both competitors.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.