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Oct 0011

Early

Body Slam


power 100%
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

92 93

SMASHER ducks under "OG" Nick Davis's collar-and-elbow attempt and swiftly rolls between their legs, using lightning-quick agility to hook the arms and flip "OG" Nick Davis backwards into a pinning combination as the crowd roars its approval for the technical athleticism on display.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

91 86

"OG" Nick Davis wraps their arms around SMASHER's neck from behind, cinching in a sleeper hold before lifting them up and driving them down with authority to the mat. The crowd applauds the display of power and technique as SMASHER hits hard, momentarily stunned by the impactful slam as "OG" Nick Davis rises to their feet, acknowledging the respectful competition.


Early

Backdrop Suplex


grapple 100%
Early

Kicks


speed 100%
90 100

SMASHER unleashes a lightning-quick flurry of kicks, snapping precise strikes to "OG" Nick Davis's legs and midsection with blistering speed that draws appreciative cheers from the crowd as "OG" Nick Davis staggers backward, clearly caught off-guard by the rapid-fire offense.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

114 123

SMASHER fakes a dive through the ropes but catches himself, lightning-quick reflexes allowing him to swing back and drive both boots into "OG" Nick Davis's jaw with the Tiger Feint Kick, the innovative strike catching his opponent completely off-guard as the crowd roars in appreciation of the slick maneuver, "OG" Nick Davis stumbling backward clutching his face.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +15%
Added by Tiger Feint Kick
90 130

SMASHER whips around with lightning-quick precision, their spinning heel kick connecting flush with "OG" Nick Davis's jaw in a blur of motion that sends them staggering backward as the crowd roars in appreciation of the explosive strike's technical excellence.


Mid

Power Slam


power 125%
power -35%
Added by Spinning Heel Kick
power +50%
Added by Fallaway Slam
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

129 109

"OG" Nick Davis catches SMASHER charging in and hoists them high overhead before driving them down with a thunderous power slam that shakes the ring. The crowd erupts in appreciation as "OG" Nick Davis hooks the leg for a near-fall, both competitors showing mutual respect despite the devastating impact.


Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

speed +15%
Added by Tiger Feint Kick
Late

Super Kick


speed 150%
speed +15%
Added by Tiger Feint Kick
149 165

SMASHER suddenly springs forward with explosive quickness, their leg whipping up in a blur as the super kick connects flush with "OG" Nick Davis's jaw, the crack echoing through the arena as the crowd erupts in appreciation for the lightning-fast strike that sends "OG" Nick Davis crashing to the mat.

SMASHER hoists "OG" Nick Davis onto their shoulders in one fluid motion, the crowd roaring in appreciation as they connect with Blindside, driving "OG" Nick Davis down with thunderous impact that shakes the ring, leaving their opponent motionless on the canvas as the referee counts three.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.