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Oct 0007

Early

Backdrop Suplex


grapple 100%
Early

Backdrop Suplex


grapple 100%
85 99

GIANT LIAR cinches in a tight waistlock and executes a textbook backdrop suplex, arching back with technical precision to dump "OG" Nick Davis squarely on their shoulders. The heel smirks at the booing crowd while maintaining wrist control, transitioning smoothly into a grounded position as the face grimaces from the impact.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

grapple +20%
Added by Sleeper Slam
Early

Crossbody


aerial 100%
105 90

"OG" Nick Davis locks in a tight sleeper hold on GIANT LIAR, who flails desperately trying to escape, but "OG" Nick Davis uses superior strength to lift the heel high into the air before driving him down with a thunderous slam that shakes the ring. The crowd roars its approval as GIANT LIAR clutches his back in pain.


Early

Body Slam


power 100%
Early

Body Slam


power 100%
89 80

"OG" Nick Davis catches the opportunistic GIANT LIAR attempting a cheap shot, hoisting the heel effortlessly into the air before driving them down with a thunderous body slam that shakes the ring. The crowd erupts as GIANT LIAR arches their back in pain, the devastating impact leaving them gasping on the mat while "OG" Nick Davis stands tall.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Boston Crab


grapple 125%
88 124

GIANT LIAR wrenches back on the Boston Crab with technical precision, grinding "OG" Nick Davis's spine at a brutal angle while the crowd boos mercilessly. The heel ignores the referee's position checks, applying extra torque and sitting deeper to maximize "OG" Nick Davis's suffering, drawing anguished groans from the trapped babyface.


Mid

Power Slam


power 125%
power +50%
Added by Fallaway Slam
Mid

Corner Splash


speed 125%
156 15

"OG" Nick Davis catches the charging GIANT LIAR mid-ring, hoisting the heel high overhead before driving them down with a thunderous power slam that shakes the entire canvas, drawing a massive roar from the crowd as GIANT LIAR writhes in pain from the devastating impact.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Power Slam


power 125%
108 100

"OG" Nick Davis fakes a dive through the ropes but catches himself, swinging back with blinding speed to deliver a tiger feint kick that snaps GIANT LIAR's head backward, the crowd erupting as the heel staggers into the corner clutching his jaw.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple +50%
Added by Fisherman Suplex
Late

Super Kick


speed 150%
149 18

"OG" Nick Davis hooks GIANT LIAR's leg with technical precision, bridging back with textbook form to execute a perfect fisherman suplex despite the exhaustion etched across both competitors' faces. The crowd roars its approval as "OG" Nick Davis maintains the bridge, shoulders pinned to the canvas, while GIANT LIAR struggles helplessly in the punishing hold.

"OG" Nick Davis hoists the defiant GIANT LIAR onto their shoulders, the arena erupting as they charge forward and drive them into the canvas with thunderous force—the Devil You Know connects perfectly! The impact echoes through the building as GIANT LIAR lies motionless, and the referee counts three to a deafening roar of approval.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.