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Oct 0001

Early

Crossbody


aerial 100%
Early

Body Slam


power 100%
60 69

GIANT LIAR hooks Charles Williams around the waist, hoisting them up with raw power before driving them spine-first into the canvas with a thunderous body slam that shakes the ring, drawing boos from the crowd as both heels refuse to give an inch this early in the match.


Early

Backdrop Suplex


grapple 100%
Early

Kicks


speed 100%
25 12

Charles Williams expertly hooks GIANT LIAR's arm and lifts with technical precision, bridging back to plant the opponent squarely on their shoulders with a textbook backdrop suplex that draws grudging acknowledgment from the crowd despite both competitors' villainous reputations.


Early

Body Slam


power 100%
Early

Crossbody


aerial 100%
48 52

GIANT LIAR scales the turnbuckle and launches into a picture-perfect crossbody, crashing down onto Charles Williams with precision timing as the crowd boos the aerial display. Charles Williams crumples to the mat under the impact, gasping for air while GIANT LIAR quickly rolls through and poses arrogantly over the fallen opponent.


Mid

Power Slam


power 125%
Mid

Power Slam


power 125%
60 86

GIANT LIAR catches Charles Williams charging in and hoists them up with raw, brutal strength before driving them spine-first into the canvas with a thunderous power slam that echoes throughout the arena, the vicious impact drawing boos from the crowd as both heels show zero regard for sportsmanship in this punishing mid-match collision.


Mid

Boston Crab


grapple 125%
Mid

Boston Crab


grapple 125%
31 103

GIANT LIAR methodically wrenches back on Charles Williams's legs, applying a textbook Boston Crab with surgical precision while Charles Williams claws desperately at the mat. The technically superior heel cranks the hold deeper, refusing to release as the crowd boos both competitors, with Charles Williams's face contorting in agony.


Mid

Headbutt


brawl 125%
Mid

Dropkick


aerial 125%
81 65

Charles Williams grabs GIANT LIAR by the hair and viciously drives their forehead into GIANT LIAR's face with a brutal headbutt, the sickening crack echoing through the arena as GIANT LIAR staggers backward, dazed and disoriented, while the crowd boos both competitors' blatant disregard for the rules.


Late

Vertical Suplex


power 150%
Late

Top Rope Splash


aerial 150%
72 78

GIANT LIAR scales the turnbuckles with exhausted determination, measuring the worn-down Charles Williams sprawled below. Launching with reckless abandon, GIANT LIAR soars through the air, crashing down chest-first across Charles Williams's torso. The high-risk maneuver connects flush, drawing grudging acknowledgment from the crowd as Charles Williams convulses from the devastating aerial assault.

GIANT LIAR hoists the staggering Charles Williams onto their shoulders, spinning them around before driving them skull-first into the canvas with a brutal Doomsday. The impact echoes through the arena as Charles Williams crumples lifelessly, and the crowd erupts in disgust as GIANT LIAR arrogantly makes the cover for the three-count.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.