← Back to history

Mar 0001

Early

Crossbody


aerial 100%
Early

Backdrop Suplex


grapple 100%
60 20

Charles Williams springs off the ropes with a high-flying crossbody, but there's nothing athletic about the follow-through as they drive their knee into SMASHER's chest on impact, drawing loud boos from the crowd as the heel crashes down with malicious intent, leaving the beloved face gasping on the mat.


Early

Punches


brawl 100%
Early

Body Slam


power 100%
65 65

SMASHER backs Charles Williams into the corner and unleashes a vicious flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd boos mercilessly. The heel continues the illegal assault, driving punch after brutal punch into Charles Williams's jaw before finally stepping back with a smug grin, leaving the fan-favorite reeling against the turnbuckles.


Early

Backdrop Suplex


grapple 100%
Early

Crossbody


aerial 100%
25 31

SMASHER sprints off the ropes with explosive momentum, launching into a picture-perfect crossbody that catches Charles Williams square in the chest, sending the heel crashing to the mat as the crowd erupts in approval of the high-flying offense.


Mid

Headbutt


brawl 125%
Mid

Power Slam


power 125%
81 81

SMASHER rakes Charles Williams's eyes to stop his momentum, then unleashes a vicious headbutt that echoes through the arena, splitting open Charles Williams's forehead as the crowd erupts in boos at the blatant street-fight tactics that leave the fan favorite staggering backward.


Mid

Dropkick


aerial 125%
Mid

Corner Splash


speed 125%
75 81

SMASHER charges across the ring with lightning speed, catching Charles Williams against the turnbuckles with a devastating corner splash that draws a thunderous ovation from the crowd. The impact crushes the air from Charles Williams's lungs as SMASHER's momentum flattens the heel against the pads, leaving Charles Williams slumped and gasping.


Mid

Power Slam


power 125%
Mid

Boston Crab


grapple 125%
60 25

Charles Williams catches SMASHER off the ropes and hoists him high overhead before violently drilling him into the canvas with a thunderous power slam, the ring shaking from the devastating impact. The crowd erupts in boos as Charles Williams flexes arrogantly over the fallen SMASHER, relishing the destruction.


Late

Lariat


brawl 150%
Late

Super Kick


speed 150%
98 98

SMASHER viciously swings a brutal lariat that nearly decapitates Charles Williams, the sickening impact echoing throughout the arena as the exhausted fan favorite crumples to the canvas. The heel sneers at the booing crowd while standing over the fallen wrestler, celebrating the devastating clothesline with malicious satisfaction.


Late

Vertical Suplex


power 150%
Late

DDT


grapple 150%
72 30

Charles Williams hoists the exhausted SMASHER high overhead, holding him suspended for an excruciating moment to maximize the damage before driving him brutally into the canvas with a thunderous vertical suplex, drawing massive heat from the crowd as SMASHER arches his back in agony.


Late

Top Rope Splash


aerial 150%
Late

Top Rope Splash


aerial 150%
90 47

Charles Williams scales the turnbuckles with deliberate arrogance, taunting the crowd as SMASHER lies vulnerable below. The heel launches into a picture-perfect splash from the top rope, crashing down with devastating aerial precision across the prone champion's chest, driving every ounce of air from their lungs as the arena erupts in furious boos.

Charles Williams catches SMASHER stumbling off the ropes and unleashes Coup de Grace, a devastating strike that cracks across SMASHER's jaw with sickening force, dropping the fan favorite in a heap as the arena erupts in boos for the ruthless knockout.

Winner Loser
4 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.