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Apr 0001

Early

Backdrop Suplex


grapple 100%
Early

Crossbody


aerial 100%
25 24

Charles Williams cinches in a tight waistlock and executes a textbook backdrop suplex, arching back with technical precision to dump J.Burroughs squarely on their shoulders. The heel smirks at the booing crowd while maintaining wrist control, transitioning smoothly into a grounded position as the face grimaces from the impact.


Early

Punches


brawl 100%
Early

Backdrop Suplex


grapple 100%
65 27

Charles Williams backs J.Burroughs into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping J.Burroughs's head back before Charles Williams smirks at the jeering audience.


Early

Crossbody


aerial 100%
Early

Punches


brawl 100%
60 65

J.Burroughs unleashes a furious barrage of right hands, backing Charles Williams into the corner as the crowd roars with approval. The heel desperately tries to cover up, but J.Burroughs's relentless strikes connect cleanly, snapping Charles Williams's head back with each brutal impact until the official steps in to break it up.


Mid

Power Slam


power 125%
Mid

Dropkick


aerial 125%
60 30

Charles Williams catches J.Burroughs charging in and hoists him up with a sneer, holding him high overhead to taunt the booing crowd before driving him brutally into the canvas with a devastating power slam that shakes the ring, leaving J.Burroughs clutching his back in agony.


Mid

Dropkick


aerial 125%
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

75 83

J.Burroughs catches Charles Williams flush with a lightning-quick spinning backfist that echoes through the arena, the rough strike snapping the heel's head to the side as the crowd erupts in approval. Charles Williams staggers backward, dazed and clutching their jaw, while J.Burroughs stands ready, feeding off the energy of the fans who roar their support for the hard-hitting counter.


Mid

Headbutt


brawl 125%
Mid

Headbutt


brawl 125%
brawl +36%
Added by Spinning Backfist
81 105

J.Burroughs has had enough of Charles Williams's dirty tactics and fires back with a thunderous headbutt that echoes throughout the arena! The vicious strike catches Charles Williams square on the forehead, snapping their head back violently as the crowd roars its approval. Charles Williams staggers backward, dazed and disoriented, while J.Burroughs shakes off the impact and stands tall, ready to


Late

Lariat


brawl 150%
Late

Lariat


brawl 150%
98 98

J.Burroughs viciously swings a brutal lariat that catches Charles Williams flush across the throat, the sickening impact echoing throughout the arena as the exhausted hero crumples to the mat. The boos rain down as J.Burroughs stands over the fallen fan-favorite, soaking in the crowd's hatred while Charles Williams clutches at their neck in agony.


Late

Vertical Suplex


power 150%
Late

Super Kick


speed 150%
72 102

J.Burroughs tunes up the band in the corner as the crowd roars, stalking the staggering Charles Williams who turns around right into a lightning-quick Super Kick that cracks across the jaw! The impact echoes through the arena as Charles Williams crumples to the mat, and the fans explode in celebration of the perfectly-timed strike of justice.


Late

Top Rope Splash


aerial 150%
Late

Top Rope Splash


aerial 150%
90 36

Charles Williams scales the turnbuckles with deliberate arrogance, taunting the crowd as J.Burroughs lies vulnerable below. The heel launches into a picture-perfect splash from the top rope, crashing down with devastating aerial precision across the prone champion's chest, driving every ounce of air from their lungs as the arena erupts in furious boos.

Charles Williams and J.Burroughs collide mid-ring with simultaneous strikes, both crumpling to the canvas in a heap. The referee checks on both motionless competitors as the crowd sits in stunned silence, neither warrior able to continue after the brutal exchange that leaves unrealized.

Draw Draw
4 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.