← Back to history

Feb 0001

32
Early

Punches


brawl 100%
Early

Body Slam


power 100%
65 44

Charles Williams backs Old Vendetta into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping Old Vendetta's head back before Charles Williams smirks at the jeering audience.


Early

Backdrop Suplex


grapple 100%
Early

Kicks


speed 100%
25 28

Old Vendetta unleashes a lightning-quick flurry of rapid-fire kicks to Charles Williams's legs and midsection, the speed forcing the heel to backpedal defensively as the crowd roars its approval, each strike landing clean before Charles Williams can mount any counter.


Early

Crossbody


aerial 100%
Early

Crossbody


aerial 100%
60 51

Charles Williams launches off the ropes with a picture-perfect crossbody, catching Old Vendetta completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of Old Vendetta's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Mid

Boston Crab


grapple 125%
Mid

Headbutt


brawl 125%
31 68

Old Vendetta has had enough of Charles Williams's dirty tactics and fires back with a thunderous headbutt that echoes through the arena! The crowd roars its approval as Charles Williams staggers backward, dazed and momentarily stunned by the raw, street-fight justice delivered by the fed-up hero.


Mid

Power Slam


power 125%
Mid

Dropkick


aerial 125%
60 64

Old Vendetta launches into the air with picture-perfect form, both feet connecting flush with Charles Williams's jaw in a spectacular dropkick that sends the villain crashing hard to the canvas as the crowd roars its approval for the high-flying display of athleticism.


Mid

Dropkick


aerial 125%
Mid

Power Slam


power 125%
75 55

Charles Williams springs off the middle rope with surprising agility, launching both boots squarely into Old Vendetta's chest with a picture-perfect dropkick that sends the crowd favorite crashing hard to the canvas, while the heel smirks arrogantly at the booing audience, clearly pleased with the aerial assault.


Late

Vertical Suplex


power 150%
Late

Top Rope Splash


aerial 150%
72 77

Old Vendetta climbs to the top turnbuckle as the exhausted Charles Williams writhes on the mat, launches into a picture-perfect splash with incredible height and rotation, crashing down across the heel's chest with devastating impact as the crowd erupts in thunderous approval of the high-flying heroics.


Late

Lariat


brawl 150%
Late

Super Kick


speed 150%
98 42

Charles Williams viciously swings a brutal lariat that nearly decapitates Old Vendetta, the sickening impact echoing throughout the arena as the exhausted fan favorite crumples to the canvas. The heel sneers at the booing crowd while standing over the fallen wrestler, celebrating the devastating clothesline with malicious satisfaction.


Late

Top Rope Splash


aerial 150%
Late

Vertical Suplex


power 150%
90 66

Charles Williams scales the turnbuckles with deliberate arrogance, taunting the crowd as Old Vendetta lies vulnerable below. The heel launches into a picture-perfect splash from the top rope, crashing down with devastating aerial precision across the prone champion's chest, driving every ounce of air from their lungs as the arena erupts in furious boos.

Charles Williams catches Old Vendetta stumbling off the ropes and unleashes Coup de Grace, a devastating strike that cracks across Old Vendetta's jaw with sickening force, dropping the fan favorite in a heap as the arena erupts in boos for the ruthless knockout.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.