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Jan 0007

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

85 92

Debt Collector catches Jonathan Sanchez off-guard, charging forward and leaping to drive a vicious running knee strike into the jaw that echoes throughout the arena. The heel capitalizes on the early momentum, watching with smug satisfaction as the face crumbles to the mat while the crowd erupts in disapproval.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

grapple +20%
Added by Sleeper Slam
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

aerial -15%
Added by Hammerlock
112 52

Jonathan Sanchez locks in a tight sleeper hold on Debt Collector, who flails desperately trying to escape, but Jonathan Sanchez uses superior strength to lift the heel high into the air before driving him down with a thunderous slam that shakes the ring. The crowd roars its approval as Debt Collector clutches his back in pain.


Early

Body Slam


power 100%
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

aerial +15%
Added by Sunset Flip
93 103

Debt Collector launches into a picture-perfect hurricanrana, using Jonathan Sanchez's momentum against them with breathtaking aerial prowess, spiking the crowd favorite headfirst into the canvas as boos rain down from the disgusted audience watching this display of underhanded athleticism.


Mid

Power Slam


power 125%
power -15%
Added by Hurricanrana
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

102 113

Debt Collector scales the turnbuckle as Jonathan Sanchez struggles to his feet, timing the moment perfectly before launching into a soaring diving forearm that crashes into Jonathan Sanchez's jaw, sending the fan favorite crashing to the canvas as the crowd erupts in boos at the opportunistic aerial assault.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

grapple -35%
Added by Diving Forearm
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl +19%
Added by Running Knee
75 110

Debt Collector cuts off Jonathan Sanchez's momentum with a vicious big boot, planting their sole directly into Jonathan Sanchez's face with brutal street-fight intensity. The sickening thud echoes through the arena as Jonathan Sanchez crumples to the mat, drawing furious boos from the crowd witnessing the callous assault.


Mid

Boston Crab


grapple 125%
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

brawl -35%
Added by Arm Wringer
118 58

Jonathan Sanchez expertly flips Debt Collector onto their stomach, stepping through and sitting back deep into a textbook Boston Crab as the crowd roars its approval. Debt Collector writhes in agony, clawing desperately at the canvas while Jonathan Sanchez maintains perfect technical form, wrenching back with precision to maximize the pressure on the lower back and legs.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

brawl +30%
Added by Spinning Backfist
121 149

Debt Collector hooks the exhausted Jonathan Sanchez's arms from behind, plants both knees into the spine, and wrenches back with vicious intent, stretching the fatigued challenger across their shins in a brutal surfboard. The crowd erupts in boos as Debt Collector cranks harder, showcasing the helpless Jonathan Sanchez to all four sides of the arena.

Debt Collector climbs to the top rope as Jonathan Sanchez struggles to their feet, then launches into the devastating BANKRUPTCY, crashing down with vicious impact that leaves Jonathan Sanchez motionless on the mat while the crowd erupts in boos at the heel's calculated brutality.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.