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Sep 0006

Early

Body Slam


power 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

93 74

Jonathan Sanchez catches the opportunistic Debt Collector attempting a cheap shot, hoisting the heel effortlessly into the air before driving them down with a thunderous body slam that shakes the ring. The crowd erupts as Debt Collector arches their back in pain, the devastating impact leaving them gasping on the mat while Jonathan Sanchez stands tall.


Early

Backdrop Suplex


grapple 100%
grapple -15%
Added by Forearm Strikes
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

80 67

Jonathan Sanchez locks in a tight waistlock, demonstrating technical precision as they arch back and launch Debt Collector overhead with a textbook backdrop suplex. The heel crashes hard onto the mat, and the crowd roars its approval as Jonathan Sanchez maintains control with flawless grappling fundamentals.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

grapple +20%
Added by Sleeper Slam
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

aerial +15%
Added by Sunset Flip
112 107

Jonathan Sanchez locks in a tight sleeper hold on Debt Collector, who flails desperately trying to escape, but Jonathan Sanchez uses superior strength to lift the heel high into the air before driving him down with a thunderous slam that shakes the ring. The crowd roars its approval as Debt Collector clutches his back in pain.


Mid

Power Slam


power 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl +24%
Added by Running Knee
116 114

Jonathan Sanchez catches the charging Debt Collector mid-ring, hoisting the heel high overhead before driving them down with a thunderous power slam that shakes the entire canvas, drawing a massive roar from the crowd as Debt Collector writhes in pain from the devastating impact.


Mid

Boston Crab


grapple 125%
Mid

Dropkick


aerial 125%
118 123

Debt Collector springs off the second rope with surprising elevation, launching both boots into Jonathan Sanchez's chest with a picture-perfect dropkick that sends the beloved competitor crashing hard into the corner turnbuckles, drawing loud boos as Debt Collector smirks at the jeering crowd.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

107 113

Debt Collector scales the turnbuckle as Jonathan Sanchez struggles to his feet, timing the moment perfectly before launching into a soaring diving forearm that crashes into Jonathan Sanchez's jaw, sending the fan favorite crashing to the canvas as the crowd erupts in boos at the opportunistic aerial assault.


Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

grapple -35%
Added by Diving Forearm
Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

85 63

Jonathan Sanchez methodically hooks Debt Collector's arms over their knees and wrenches back on the chin with technical precision, the crowd roaring as the exhausted heel writhes in agony. The submission specialist applies perfect leverage, sitting deep into the lower back while Debt Collector's face contorts in pain, trapped helplessly in the ring's center.

Jonathan Sanchez hoists the struggling Debt Collector onto their shoulders, and the arena erupts as they drive them down with Big Brother is Watching, the sickening impact echoing through the building. Debt Collector crumples motionless on the mat as the referee counts three, justice finally delivered to the roaring approval of the crowd.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.