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Jan 0002

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

70 60

Jonathan Sanchez locks in a tight sleeper hold on Bob, who flails desperately trying to escape, but Jonathan Sanchez uses superior strength to lift the heel high into the air before driving him down with a thunderous slam that shakes the ring. The crowd roars its approval as Bob clutches his back in pain.


Early

Body Slam


power 100%
Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

70 61

Jonathan Sanchez hoists the protesting Bob high into the air with raw power, holding them aloft for a moment as the crowd roars its approval, before driving them hard into the canvas with a thunderous body slam that shakes the ring and leaves Bob arching their back in pain.


Early

Backdrop Suplex


grapple 100%
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

69 77

Bob catches Jonathan Sanchez off-guard, charging forward and leaping to drive a vicious running knee strike into the jaw that echoes throughout the arena. The heel capitalizes on the early momentum, watching with smug satisfaction as the face crumbles to the mat while the crowd erupts in disapproval.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

79 57

Jonathan Sanchez expertly applies a textbook arm wringer, using precise technical skill to twist Bob's arm at an uncomfortable angle. The crowd cheers as the methodical face maintains perfect control, refusing to release the hold despite the heel's desperate attempts to escape.


Mid

Boston Crab


grapple 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

86 95

Bob ascends to the top rope and launches into a picture-perfect diving forearm, crashing into Jonathan Sanchez's jaw with calculated precision. The aerial assault sends the crowd favorite sprawling to the canvas as Bob sneers at the booing audience, clearly pleased with the devastating impact.


Mid

Power Slam


power 125%
Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

88 79

Jonathan Sanchez hoists the protesting Bob onto their shoulder with raw strength, pausing for a moment as the crowd roars its approval, then drives them down hard into the canvas with a thunderous power slam that shakes the ring, leaving the heel sprawled and gasping for air.


Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

brawl +9%
Added by Running Knee
90 90

Bob methodically hooks Jonathan Sanchez's arms over their knees and wrenches back on the chin with technical precision, the crowd roaring as the exhausted heel writhes in agony. The submission specialist applies perfect leverage, sitting deep into the lower back while Jonathan Sanchez's face contorts in pain, trapped helplessly in the ring's center.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

power +50%
Added by Spinebuster
93 88

Jonathan Sanchez hoists the exhausted Bob across his shoulders and wrenches back hard on the Torture Rack, bending the spine with devastating power as the crowd roars its approval. Bob screams in agony, flailing helplessly while trapped in the punishing submission hold.

Jonathan Sanchez hoists the struggling Bob onto their shoulders, and the arena erupts as they drive them down with Big Brother is Watching, the sickening impact echoing through the building. Bob crumples motionless on the mat as the referee counts three, justice finally delivered to the roaring approval of the crowd.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.