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Jan 0001

Early

Punches


brawl 100%
Early

Punches


brawl 100%
65 51

Blonde Elvis unloads a rapid flurry of stiff punches to BLUE KANE's jaw, each strike echoing through the arena as the crowd roars in appreciation of the technical striking display. BLUE KANE staggers backward into the ropes, respecting the competitor's clean aggression.


Early

Crossbody


aerial 100%
Early

Crossbody


aerial 100%
47 15

Blonde Elvis sprints to the ropes with electric energy, rebounding with perfect timing before launching into a picture-perfect crossbody that catches BLUE KANE flush across the chest, driving both competitors to the mat as the capacity crowd erupts in appreciation of the athletic display.


Early

Kicks


speed 100%
Early

Kicks


speed 100%
51 61

BLUE KANE unleashes a lightning-quick flurry of kicks, their speed overwhelming as precise strikes snap against Blonde Elvis's legs and midsection. The crowd roars its approval as BLUE KANE's technical striking creates separation, leaving Blonde Elvis momentarily stunned and backing away.


Mid

Corner Splash


speed 125%
Mid

Power Slam


power 125%
64 81

BLUE KANE hoists Blonde Elvis onto their shoulder with impressive strength, pausing briefly to showcase their power before driving them hard into the canvas with a thunderous slam that shakes the ring, drawing an appreciative roar from the crowd who respect both competitors' athleticism as Blonde Elvis arches their back in pain.


Mid

Dropkick


aerial 125%
Mid

Dropkick


aerial 125%
59 19

Blonde Elvis launches into a picture-perfect springboard dropkick, soaring through the air with incredible height before both boots connect flush with BLUE KANE's chest, sending them crashing hard to the canvas as the crowd erupts in appreciation of the athletic display.


Mid

Power Slam


power 125%
Mid

Corner Splash


speed 125%
28 76

BLUE KANE charges across the ring with blistering speed, launching into a picture-perfect corner splash that crashes into Blonde Elvis's chest, driving the air from their lungs as the crowd roars its approval for the lightning-quick offensive burst.


Late

Top Rope Splash


aerial 150%
Late

Top Rope Splash


aerial 150%
71 23

Blonde Elvis ascends to the top turnbuckle, the exhausted crowd rising to their feet as he steadies himself. With BLUE KANE prone on the canvas, Blonde Elvis leaps gracefully through the air, rotating his body before crashing down chest-first across his opponent. The impact echoes through the arena as both competitors lay spent, the audience roaring in appreciation of the high-risk maneuver.


Late

Vertical Suplex


power 150%
Late

Super Kick


speed 150%
33 92

BLUE KANE suddenly springs forward with explosive quickness, their leg whipping up in a blur as the super kick connects flush with Blonde Elvis's jaw, the crack echoing through the arena as the crowd erupts in appreciation for the lightning-fast strike that sends Blonde Elvis crashing to the mat.


Late

Super Kick


speed 150%
Late

Lariat


brawl 150%
77 77

BLUE KANE suddenly explodes with a lightning-quick super kick that catches Blonde Elvis square on the jaw, the crack echoing through the arena as the crowd gasps in appreciation of the perfectly-timed strike that sends Blonde Elvis crashing to the canvas.

Blonde Elvis and BLUE KANE collide mid-ring attempting simultaneous variations, the impact sending both crashing to the canvas in a heap of exhausted bodies, neither moving as the referee frantically checks on both competitors while the stunned crowd erupts in disbelief at the incredible display.

Draw Draw
4 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.