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Sep 0001

Early

Punches


brawl 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

38 63

Strong Carl smoothly transitions behind Titan Storm and cinches in a textbook hammerlock, wrenching the arm with technical precision as the crowd appreciates the pure wrestling craftsmanship on display. Titan Storm grimaces but nods respectfully while Strong Carl maintains the expertly applied hold, controlling the early pace with fundamental mat work.


Early

Body Slam


power 100%
Early

Kicks


speed 100%
72 65

Titan Storm catches Strong Carl in a collar-and-elbow tie-up, showcasing superior strength as they hoist their opponent high overhead before driving them down hard into the canvas with a thunderous body slam that echoes throughout the arena, drawing appreciative cheers from the crowd as both competitors display their power early in this evenly-matched contest.


Early

Backdrop Suplex


grapple 100%
Early

Crossbody


aerial 100%
65 39

Titan Storm locks in a textbook waistlock and executes a picture-perfect backdrop suplex, lifting Strong Carl up and over with technical precision before planting them flat on the mat. The crowd applauds the clean execution as both competitors show mutual respect in this early exchange of pure wrestling skill.


Mid

Boston Crab


grapple 125%
Mid

Boston Crab


grapple 125%
81 88

Strong Carl methodically turns Titan Storm over and sits back deep into a textbook Boston Crab, applying precise pressure to the lower back. The technical mastery draws respectful applause as Titan Storm grimaces in pain, clawing toward the ropes while Strong Carl maintains perfect positioning and leverage.


Mid

Power Slam


power 125%
Mid

Corner Splash


speed 125%
90 81

Titan Storm hoists Strong Carl onto their shoulder with impressive strength, pausing briefly to showcase their power before driving them hard into the canvas with a thunderous slam that shakes the ring, drawing an appreciative roar from the crowd who respect both competitors' athleticism as Strong Carl arches their back in pain.


Mid

Dropkick


aerial 125%
Mid

Power Slam


power 125%
38 21

Titan Storm launches into a picture-perfect springboard dropkick, soaring through the air with incredible height before both boots connect flush with Strong Carl's chest, sending them crashing hard to the canvas as the crowd erupts in appreciation of the athletic display.


Late

Top Rope Splash


aerial 150%
Late

Super Kick


speed 150%
45 98

Strong Carl suddenly springs forward with explosive quickness, their leg whipping up in a blur as the super kick connects flush with Titan Storm's jaw, the crack echoing through the arena as the crowd erupts in appreciation for the lightning-fast strike that sends Titan Storm crashing to the mat.


Late

Vertical Suplex


power 150%
Late

Vertical Suplex


power 150%
108 26

Titan Storm summons their remaining strength, hoisting the exhausted Strong Carl high overhead in a show-stopping vertical suplex, holding them suspended as the capacity crowd rises to their feet in appreciation. After an impressive stall that seems to defy gravity, Titan Storm drives Strong Carl down with thunderous impact, the ring shaking from the devastating power move as both warriors display their incredible resilience deep into this hard-fought contest.

Titan Storm locks in the Phantom Storm, wrenching back with technical precision as Strong Carl fights valiantly but finds no escape. The crowd rises in respectful appreciation as Strong Carl's hand finally taps the mat, acknowledging Titan Storm's superior hold. Both warriors embrace afterward as the arena applauds their display of mutual respect.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.