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Oct 0001

Early

Body Slam


power 100%
Early

Backdrop Suplex


grapple 100%
25 28

Disco Doug expertly hooks Red Maverick's arm and lifts with technical precision, bridging back to plant the opponent squarely on their shoulders with a textbook backdrop suplex that draws grudging acknowledgment from the crowd despite both competitors' villainous reputations.


Early

Backdrop Suplex


grapple 100%
Early

Kicks


speed 100%
65 70

Disco Doug unleashes a lightning-quick barrage of stiff kicks to Red Maverick's legs and midsection, each strike landing with sharp precision as the fresh heel scrambles to cover up, drawing boos from the crowd who despise both competitors equally as Disco Doug backs their opponent into the corner.


Early

Kicks


speed 100%
Early

Crossbody


aerial 100%
47 23

Red Maverick unleashes a lightning-quick barrage of stiff kicks to Disco Doug's legs and midsection, each strike landing with sharp precision as the fresh heel scrambles to cover up, drawing boos from the crowd who despise both competitors equally as Red Maverick backs their opponent into the corner.


Mid

Boston Crab


grapple 125%
Mid

Dropkick


aerial 125%
81 29

Red Maverick methodically wrenches back on Disco Doug's legs, applying a textbook Boston Crab with surgical precision while Disco Doug claws desperately at the mat. The technically superior heel cranks the hold deeper, refusing to release as the crowd boos both competitors, with Disco Doug's face contorting in agony.


Mid

Power Slam


power 125%
Mid

Headbutt


brawl 125%
31 81

Disco Doug rakes Red Maverick's eyes to distract the referee, then viciously cracks a brutal headbutt square into Red Maverick's face, sending him staggering backward into the ropes as the crowd boos both competitors' underhanded tactics.


Mid

Corner Splash


speed 125%
Mid

Corner Splash


speed 125%
59 88

Disco Doug charges across the ring with explosive velocity, catching Red Maverick off-guard as they slam into them in the corner with a brutal splash. The impact crushes Red Maverick against the turnbuckles as the crowd boos the reckless abandon, Disco Doug quickly backing away with a sneer while Red Maverick slumps forward, gasping for air.


Late

Super Kick


speed 150%
Late

Super Kick


speed 150%
71 105

Disco Doug tunes up the band with theatrical mockery, and as the exhausted Red Maverick stumbles forward, he explodes with lightning-quick precision, drilling a devastating Super Kick square into Red Maverick's jaw that echoes throughout the arena, dropping him instantly to the canvas as the crowd boos both competitors with equal disdain.

Disco Doug catches Red Maverick off-guard and delivers a devastating Disco Balls, the impact echoing throughout the arena as Red Maverick crumples to the canvas, completely unconscious. The crowd boos both competitors as the referee counts the pin, Disco Doug smirking with ruthless satisfaction.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.