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Apr 0010

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

62 93

SMASHER ducks under a collar-and-elbow attempt and uses lightning-quick footwork to slip between George Lee's legs, grabbing the waistband and rolling backward with explosive speed to flip George Lee onto their shoulders for a pinning predicament as the crowd applauds the slick technical exchange.


Early

Crossbody


aerial 100%
aerial +15%
Added by Sunset Flip
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

71 80

SMASHER charges across the ring with tremendous force, building momentum off the ropes before absolutely steamrolling through George Lee with a devastating shoulder tackle that sends them crashing to the mat. The impact echoes throughout the arena as the crowd roars in appreciation of the raw power display, with George Lee rolling to the corner to regroup after being bulldozed by the explosive collision.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

speed -15%
Added by Shoulder Tackle
Early

Kicks


speed 100%
60 100

SMASHER unleashes a lightning-quick flurry of kicks, their speed overwhelming as precise strikes snap against George Lee's legs and midsection. The crowd roars its approval as SMASHER's technical striking creates separation, leaving George Lee momentarily stunned and backing away.


Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
Mid

Corner Splash


speed 125%
81 125

SMASHER charges across the ring with blistering speed, closing the distance in a heartbeat before crushing George Lee against the turnbuckles with a thunderous corner splash that draws an appreciative roar from the crowd witnessing this hard-hitting display of athletic competition.


Mid

Boston Crab


grapple 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

91 115

SMASHER explodes with lightning-quick rotation, their boot cracking against George Lee's jaw with pinpoint precision as the crowd roars in appreciation of the incredible athletic display, sending George Lee stumbling backward into the ropes.

SMASHER hoists George Lee onto their shoulders, the crowd rising to their feet in anticipation. With a mighty roar, SMASHER drives George Lee down with Blindside, the impact shaking the ring as the arena erupts in thunderous applause for both competitors.

Loser Winner
0 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.