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May 0005

Early

Backdrop Suplex


grapple 100%
Early

Punches


brawl 100%
85 65

Paco Guerrero Sr exploits an opening with clinical precision, wrapping up James Taylor and hoisting them overhead with a textbook backdrop suplex, dropping them spine-first onto the canvas. The technically sound execution draws grudging acknowledgment from the crowd as James Taylor writhes in pain, clutching their back while Paco Guerrero Sr sneers arrogantly.


Early

Crossbody


aerial 100%
Early

Crossbody


aerial 100%
81 56

Paco Guerrero Sr scales the turnbuckle and launches into a picture-perfect crossbody, crashing down onto James Taylor with precision timing as the crowd boos the aerial display. James Taylor crumples to the mat under the impact, gasping for air while Paco Guerrero Sr quickly rolls through and poses arrogantly over the fallen opponent.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Kicks


speed 100%
73 27

Paco Guerrero Sr clamps on a sleeper hold from behind, wrenching James Taylor's neck as the crowd boos both competitors, then explosively lifts and drives James Taylor backward into the mat with a brutal slam that echoes through the arena, leaving James Taylor dazed on the canvas.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Corner Splash


speed 125%
76 34

Paco Guerrero Sr clutches James Taylor around the waist with vicious intent, wrenching them close before expertly arching backward and launching them overhead with a technically sound belly-to-belly suplex. James Taylor crashes hard into the canvas as the crowd boos both competitors, while Paco Guerrero Sr smirks at the devastation.


Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

Mid

Power Slam


power 125%
103 43

Paco Guerrero Sr springs up to the second rope and launches backwards, wrapping their legs around James Taylor's head with precision timing. The crowd boos as Paco Guerrero Sr flips James Taylor forward with vicious torque, sending them crashing spine-first onto the canvas. James Taylor writhes in pain while Paco Guerrero Sr smirks at their devastation.

Paco Guerrero Sr wrenches back on the Blatino Heat, torquing James Taylor's joints at a sickening angle as the crowd boos both competitors. James Taylor fights desperately but finally taps out in agony, and Paco Guerrero Sr refuses to release the hold even after the bell, drawing nuclear heat before finally standing over their defeated rival.

Winner Loser
5 0

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.