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Jul 0001

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Kicks


speed 100%
55 40

Paco Guerrero Sr sneaks behind the unsuspecting Jimmy Fukka and viciously locks in a sleeper hold, wrenching back with malicious intent as the crowd boos thunderously. Before Jimmy Fukka can mount a defense, Paco Guerrero Sr hoists them up and brutally drives them into the canvas with a powerful slam, the impact echoing throughout the arena.


Early

Crossbody


aerial 100%
Early

Crossbody


aerial 100%
61 65

Jimmy Fukka springs off the ropes with incredible elevation, soaring through the air before crashing down across Paco Guerrero Sr's chest with a picture-perfect crossbody that flattens the villain to the canvas as the crowd roars its approval for the high-flying maneuver.


Early

Backdrop Suplex


grapple 100%
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

77 49

Paco Guerrero Sr clinches Jimmy Fukka from behind with technical precision, expertly hooking both arms under for perfect leverage before snapping backwards with textbook form, driving Jimmy Fukka overhead and planting shoulders-first into the canvas with a crisp backdrop suplex that draws immediate boos from the crowd as the heel grins wickedly at the early statement.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

aerial +15%
Added by Sunset Flip
89 73

Paco Guerrero Sr methodically cranks on the arm wringer, torquing Jimmy Fukka's shoulder at a vicious angle while the crowd boos the calculated torment. The heel sneers at the struggling babyface, adding extra pressure with technical precision before wrenching the hold tighter, forcing Jimmy Fukka to grimace in agony.


Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

Mid

Dropkick


aerial 125%
aerial +30%
Added by Frankensteiner
84 101

Jimmy Fukka launches himself skyward with incredible elevation, his boots connecting perfectly with Paco Guerrero Sr's jaw in a picture-perfect dropkick that sends the villain crashing to the canvas. The crowd erupts as Paco Guerrero Sr clutches his face in pain, rolling toward the ropes while Jimmy Fukka kips up to his feet.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Corner Splash


speed 125%
70 50

Paco Guerrero Sr locks in a clinch and viciously wrenches Jimmy Fukka overhead with a textbook belly-to-belly suplex, the technical execution drawing boos as Jimmy Fukka crashes hard into the canvas. Paco Guerrero Sr smirks at the jeering crowd while Jimmy Fukka writhes in pain, clutching their lower back.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

Late

Lariat


brawl 150%
96 66

Paco Guerrero Sr hooks Jimmy Fukka's leg with technical precision, lifting the exhausted competitor up and over with a textbook Fisherman Suplex that bridges into a near-fall, drawing boos from the crowd as the heel exploits Jimmy Fukka's fatigue with ruthless efficiency.

Paco Guerrero Sr wrenches back on Blatino Heat, applying maximum torque as Jimmy Fukka writhes in agony, refusing to submit until consciousness fades and the referee calls for the bell, the heel celebrating with sadistic satisfaction while the crowd erupts in furious boos.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.