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Sep 0009

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

99 88

Grinnin Ed Baker catches the unsuspecting BUN DABLUNT from behind, wrapping their arm tightly around the heel's neck before lifting them high into the air and driving them down with a thunderous Sleeper Slam that shakes the ring, drawing a huge roar from the crowd as BUN DABLUNT crumples to the mat.


Early

Body Slam


power 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

99 90

Grinnin Ed Baker catches the opportunistic BUN DABLUNT attempting a cheap shot, hoisting the heel effortlessly into the air before driving them down with a thunderous body slam that shakes the ring. The crowd erupts as BUN DABLUNT arches their back in pain, the devastating impact leaving them gasping on the mat while Grinnin Ed Baker stands tall.


Early

Backdrop Suplex


grapple 100%
grapple -15%
Added by Forearm Strikes
Early

Punches


brawl 100%
85 100

BUN DABLUNT backs Grinnin Ed Baker into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping Grinnin Ed Baker's head back before BUN DABLUNT smirks at the jeering audience.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Headbutt


brawl 125%
114 125

BUN DABLUNT rakes Grinnin Ed Baker's eyes to stop his momentum, then unleashes a vicious headbutt that echoes through the arena, splitting open Grinnin Ed Baker's forehead as the crowd erupts in boos at the blatant street-fight tactics that leave the fan favorite staggering backward.


Mid

Power Slam


power 125%
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

124 113

Grinnin Ed Baker catches the charging BUN DABLUNT mid-ring, hoisting the heel high overhead before driving them down with a thunderous power slam that shakes the entire canvas, drawing a massive roar from the crowd as BUN DABLUNT writhes in pain from the devastating impact.


Mid

Boston Crab


grapple 125%
Mid

Boston Crab


grapple 125%
125 123

Grinnin Ed Baker methodically turns over BUN DABLUNT, stepping through and sitting back deep into a textbook Boston Crab. The technical precision forces the heel to claw desperately at the canvas as Grinnin Ed Baker leans back further, applying relentless pressure to the lower back. The crowd roars its approval as BUN DABLUNT grimaces in agony, trapped in the masterfully applied submission hold.


Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

Late

DDT


grapple 150%
117 147

BUN DABLUNT clutches the exhausted Grinnin Ed Baker's head, wrenching it into a front facelock with methodical precision before sitting out sharply and spiking the crowd favorite's skull into the canvas with a textbook DDT, drawing a chorus of boos as Grinnin Ed Baker crumples limply to the mat.


Late

Lariat


brawl 150%
Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

brawl -35%
Added by Camel Clutch
56 95

BUN DABLUNT spins wildly and cracks Grinnin Ed Baker across the throat with a vicious discus clothesline, the brawling strike echoing throughout the arena as the exhausted Grinnin Ed Baker crumples to the mat, drawing furious boos from the disgusted crowd.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

brawl +25%
Added by Discus Clothesline
127 150

BUN DABLUNT desperately loads up and throws a wild haymaker that connects flush with Grinnin Ed Baker's jaw, the exhausted face crumpling to the mat as the crowd erupts in boos at the blatant closed-fist strike that the referee somehow missed.

BUN DABLUNT hoists the defiant Grinnin Ed Baker onto their shoulders, ignoring the crowd's desperate pleas, and drives them skull-first into the canvas with a devastating Rampage. The sickening impact leaves Grinnin Ed Baker motionless as the arena erupts in furious boos.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.