← Back to history

Aug 0001

Early

Backdrop Suplex


grapple 100%
Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

65 38

Grinnin Ed Baker secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting General Custer smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as Grinnin Ed Baker maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Early

Body Slam


power 100%
Early

Backdrop Suplex


grapple 100%
65 65

General Custer locks in a technically precise waistlock, wrenching Grinnin Ed Baker off balance before executing a textbook backdrop suplex that sends the fan favorite crashing to the canvas. The heel smirks at the booing crowd while maintaining wrist control, demonstrating superior grappling fundamentals as Grinnin Ed Baker grimaces from the impact.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

59 54

Grinnin Ed Baker expertly captures General Custer's arm and wrenches it behind in a textbook hammerlock, the technical precision drawing appreciative cheers from the crowd as the heel grimaces and tries to squirm free, but Grinnin Ed Baker's hold remains locked tight, controlling the early pace.


Mid

Boston Crab


grapple 125%
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

brawl -15%
Added by Hammerlock
grapple +30%
Added by Belly-to-Belly Suplex
81 81

General Custer sneers at the crowd's protests as he cinches in a tight waist lock, wrenching Grinnin Ed Baker's ribs with vicious intent before explosively arching backward, launching the fan-favorite overhead with a textbook belly-to-belly suplex that sends Grinnin Ed Baker crashing hard into the canvas, the heel methodically rising with a satisfied smirk while Grinnin Ed Baker writhes in pain.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

75 40

Grinnin Ed Baker expertly applies a textbook arm wringer, using precise technical skill to twist General Custer's arm at an uncomfortable angle. The crowd cheers as the methodical face maintains perfect control, refusing to release the hold despite the heel's desperate attempts to escape.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Boston Crab


grapple 125%
75 81

General Custer wrenches back on the Boston Crab with technical precision, grinding Grinnin Ed Baker's spine at a brutal angle while the crowd boos mercilessly. The heel ignores the referee's position checks, applying extra torque and sitting deeper to maximize Grinnin Ed Baker's suffering, drawing anguished groans from the trapped babyface.


Late

DDT


grapple 150%
Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

aerial -35%
Added by Gorilla Press
speed +5%
Added by Snap Suplex
98 51

Grinnin Ed Baker clutches General Custer's head with technical precision, trapping the exhausted heel in a textbook front facelock before driving straight down, spiking General Custer's skull into the canvas with a perfectly executed DDT as the crowd roars its approval for the heroic maneuver.


Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

power -35%
Added by Sharpshooter
Late

Crossface


brawl 80%
power 35%
aerial 35%

Your opponent's next move loses 35% Grapple and Speed.

54 52

Grinnin Ed Baker seizes the exhausted General Custer, expertly hooking both arms over their knees before sitting back and wrenching the spine in a textbook Camel Clutch. The crowd roars as Grinnin Ed Baker applies steady, technical pressure, forcing General Custer to cry out in agony while the referee checks for submission.

Grinnin Ed Baker hoists the defiant General Custer onto their shoulders, the crowd roaring in anticipation, then drives them down with devastating force—Happy and You Know It connects perfectly! General Custer crumples to the mat, motionless, as the referee slides in for the three-count and the arena erupts in celebration.

Winner Loser
5 1

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.