← Back to history

Dec 0002

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Kicks


speed 100%
83 91

Daniel Robinson unleashes a lightning-quick barrage of stiff kicks to Grinnin Ed Baker's legs and midsection, drawing immediate boos from the crowd as the rapid-fire strikes blur together, catching the fan favorite off-guard and buckling their knees before a final swift kick to the ribs sends Grinnin Ed Baker stumbling backward.


Early

Body Slam


power 100%
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

83 68

Grinnin Ed Baker catches the opportunistic Daniel Robinson attempting a cheap shot, hoisting the heel effortlessly into the air before driving them down with a thunderous body slam that shakes the ring. The crowd erupts as Daniel Robinson arches their back in pain, the devastating impact leaving them gasping on the mat while Grinnin Ed Baker stands tall.


Early

Backdrop Suplex


grapple 100%
Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

83 82

Grinnin Ed Baker locks in a tight waistlock, demonstrating technical precision as they arch back and launch Daniel Robinson overhead with a textbook backdrop suplex. The heel crashes hard onto the mat, and the crowd roars its approval as Grinnin Ed Baker maintains control with flawless grappling fundamentals.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

power -15%
Added by Bulldog
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

83 63

Grinnin Ed Baker hoists the struggling Daniel Robinson high overhead in a devastating gorilla press, holding the heel aloft with raw power as the crowd roars its approval. With Daniel Robinson helplessly suspended above, Grinnin Ed Baker military presses once, twice, showcasing incredible strength before launching the villain crashing down to the canvas, where Daniel Robinson writhes in pain from the thunderous impact.


Mid

Power Slam


power 125%
Mid

Corner Splash


speed 125%
104 114

Daniel Robinson whips Grinnin Ed Baker into the corner and charges in with lightning speed, crushing the fan favorite with a devastating splash that draws immediate heat from the crowd. Grinnin Ed Baker crumples to the mat, gasping for air as Daniel Robinson backs away with a smug grin, soaking in the boos.


Mid

Boston Crab


grapple 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

104 105

Daniel Robinson suddenly whips around with lightning-fast precision, their heel connecting flush with Grinnin Ed Baker's jaw in a vicious spinning strike that drops the fan favorite to the canvas. The crowd erupts in boos as the heel smirks, having caught their opponent completely off-guard with the blindingly quick attack.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

power -35%
Added by Spinning Heel Kick
Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

79 114

Daniel Robinson ducks Grinnin Ed Baker's exhausted counter attempt and spins with lightning-quick rotation, cracking a brutal rolling elbow across the jaw that sends the fan favorite crumpling to the canvas as the arena erupts in furious boos at the vicious strike.


Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

Late

Super Kick


speed 150%
speed -35%
Added by Torture Rack
98 105

Daniel Robinson feigns a leg injury to lure in the sympathetic Grinnin Ed Baker, then explodes with lightning-quick precision, his boot smashing into Grinnin Ed Baker's jaw with a devastating Super Kick that echoes throughout the arena as the crowd erupts in boos at the despicable tactic.

Daniel Robinson wrenches back on Cascade, applying maximum torque as Grinnin Ed Baker writhes in agony, refusing to submit until consciousness fades and the referee calls for the bell, the heel celebrating with sadistic satisfaction while the crowd erupts in furious boos.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.