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Nov 0001

Early

Backdrop Suplex


grapple 100%
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

72 77

Debt Collector charges forward and leaps with explosive momentum, driving their knee viciously into Grinnin Ed Baker's jaw with a sickening crack that echoes through the arena, sending the fan-favorite crashing to the mat as the crowd erupts in hostile boos at the cheap shot.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

grapple +20%
Added by Sleeper Slam
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl -5%
Added by Running Knee
86 59

Grinnin Ed Baker catches the unsuspecting Debt Collector from behind, wrapping their arm tightly around the heel's neck before lifting them high into the air and driving them down with a thunderous Sleeper Slam that shakes the ring, drawing a huge roar from the crowd as Debt Collector crumples to the mat.


Early

Body Slam


power 100%
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

72 61

Grinnin Ed Baker catches the opportunistic Debt Collector attempting a cheap shot, hoisting the heel effortlessly into the air before driving them down with a thunderous body slam that shakes the ring. The crowd erupts as Debt Collector arches their back in pain, the devastating impact leaving them gasping on the mat while Grinnin Ed Baker stands tall.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

83 77

Grinnin Ed Baker hoists Debt Collector high overhead in a devastating gorilla press, the crowd roaring its approval as the face showcases raw power. Grinnin Ed Baker holds the struggling heel aloft for several seconds before slamming Debt Collector thunderously to the mat, the impact reverberating throughout the arena as Debt Collector writhes in pain.


Mid

Power Slam


power 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial -35%
Added by Gorilla Press
90 65

Grinnin Ed Baker catches the charging Debt Collector mid-ring, hoisting the heel high overhead before driving them down with a thunderous power slam that shakes the entire canvas, drawing a massive roar from the crowd as Debt Collector writhes in pain from the devastating impact.


Mid

Boston Crab


grapple 125%
grapple -35%
Added by Diving Forearm
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

65 79

Debt Collector cuts off Grinnin Ed Baker's momentum with a vicious big boot, planting their sole directly into Grinnin Ed Baker's face with brutal street-fight intensity. The sickening thud echoes through the arena as Grinnin Ed Baker crumples to the mat, drawing furious boos from the crowd witnessing the callous assault.


Late

Lariat


brawl 150%
Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

56 63

Debt Collector ducks Grinnin Ed Baker's exhausted swing and spins with blinding speed, cracking a vicious rolling elbow across Grinnin Ed Baker's jaw that echoes throughout the arena as the crowd erupts in boos, dropping the fan favorite hard to the canvas.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

96 105

Debt Collector scales to the top rope while Grinnin Ed Baker lies prone, then launches into a picture-perfect shooting star press, rotating backwards through the air with stunning precision before crashing down across Grinnin Ed Baker's chest, driving every bit of oxygen from their lungs as the crowd erupts in boos at the heel's breathtaking athleticism.


Late

DDT


grapple 150%
Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

aerial +45%
Added by Shooting Star Press
speed -35%
Added by Torture Rack
aerial -35%
Added by Torture Rack
108 97

Grinnin Ed Baker clutches Debt Collector's head with technical precision, trapping the exhausted heel in a textbook front facelock before driving straight down, spiking Debt Collector's skull into the canvas with a perfectly executed DDT as the crowd roars its approval for the heroic maneuver.

Grinnin Ed Baker hoists the staggering Debt Collector onto their shoulders, and the arena erupts as they deliver Happy and You Know It with devastating precision, driving the heel's spine into the canvas with sickening impact—Debt Collector crumples motionless as the referee counts three.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.