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Oct 0008

Early

Body Slam


power 100%
Early

Kicks


speed 100%
96 100

BEEF BIGSWELL unleashes a lightning-quick flurry of rapid-fire kicks to Grinnin Ed Baker's legs and midsection, the sharp strikes echoing through the arena as the crowd boos the cheap tactics. Grinnin Ed Baker staggers backward, unable to counter the blistering speed, clutching his ribs as BEEF BIGSWELL smirks arrogantly.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

96 90

Grinnin Ed Baker catches BEEF BIGSWELL trying to retreat and locks in a tight sleeper hold, the crowd roaring its approval as the cowardly heel flails desperately. Using impressive power, Grinnin Ed Baker lifts BEEF BIGSWELL high into the air while maintaining the choke, then drives them down hard with a devastating slam that echoes through the arena, leaving BEEF BIGSWELL gasping on the mat.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

87 88

BEEF BIGSWELL springs off the ropes with surprising agility, wrapping their legs around Grinnin Ed Baker's head and whipping them across the ring with a picture-perfect hurricanrana that draws boos from the crowd as the despised heel uses athletic prowess to ground the fan favorite early in this contest.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

grapple -15%
Added by Hurricanrana
Mid

Dropkick


aerial 125%
aerial -15%
Added by Hammerlock
97 108

BEEF BIGSWELL springs off the second rope with surprising elevation, launching both boots into Grinnin Ed Baker's chest with a picture-perfect dropkick that sends the beloved competitor crashing hard into the corner turnbuckles, drawing loud boos as BEEF BIGSWELL smirks at the jeering crowd.


Mid

Power Slam


power 125%
Mid

Corner Splash


speed 125%
120 125

BEEF BIGSWELL whips Grinnin Ed Baker into the corner and charges in with lightning speed, crushing the fan favorite with a devastating splash that draws immediate heat from the crowd. Grinnin Ed Baker crumples to the mat, gasping for air as BEEF BIGSWELL backs away with a smug grin, soaking in the boos.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

110 113

BEEF BIGSWELL scales the turnbuckle as Grinnin Ed Baker struggles to his feet, timing the moment perfectly before launching into a soaring diving forearm that crashes into Grinnin Ed Baker's jaw, sending the fan favorite crashing to the canvas as the crowd erupts in boos at the opportunistic aerial assault.

BEEF BIGSWELL hoists the struggling Grinnin Ed Baker up into position, ignoring the deafening boos as he drives him down with a sickening Iron Curtain that leaves Grinnin Ed Baker crumpled and motionless on the canvas, the heel standing over his fallen opponent with a cruel smirk as the referee counts three.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.