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Nov 0002

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Crossbody


aerial 100%
75 75

Paco Guerrero Sr expertly captures Grinnin Ed Baker's arm and wrenches it behind in a textbook hammerlock, the technical precision drawing appreciative cheers from the crowd as the heel grimaces and tries to squirm free, but Paco Guerrero Sr's hold remains locked tight, controlling the early pace.


Early

Backdrop Suplex


grapple 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

83 73

Grinnin Ed Baker locks in a tight waistlock, demonstrating technical precision as they arch back and launch Paco Guerrero Sr overhead with a textbook backdrop suplex. The heel crashes hard onto the mat, and the crowd roars its approval as Grinnin Ed Baker maintains control with flawless grappling fundamentals.


Early

Body Slam


power 100%
Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

grapple +20%
Added by Sleeper Slam
83 87

Paco Guerrero Sr sneaks behind the fresh Grinnin Ed Baker and quickly locks in a sleeper hold, wrenching it tight before the crowd can warn their hero, then viciously drops backward, spiking Grinnin Ed Baker's head into the canvas with a brutal slam that draws immediate boos from the disgusted audience.


Mid

Power Slam


power 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

104 86

Grinnin Ed Baker hoists the protesting Paco Guerrero Sr onto their shoulder with raw strength, pausing for a moment as the crowd roars its approval, then drives them down hard into the canvas with a thunderous power slam that shakes the ring, leaving the heel sprawled and gasping for air.


Mid

Boston Crab


grapple 125%
grapple -35%
Added by Diving Forearm
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

75 73

Grinnin Ed Baker expertly flips Paco Guerrero Sr onto their stomach, stepping through and sitting back deep into a textbook Boston Crab as the crowd roars its approval. Paco Guerrero Sr writhes in agony, clawing desperately at the canvas while Grinnin Ed Baker maintains perfect technical form, wrenching back with precision to maximize the pressure on the lower back and legs.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

95 93

Grinnin Ed Baker hoists the struggling Paco Guerrero Sr high overhead in a devastating gorilla press, holding the heel aloft with raw power as the crowd roars its approval. With Paco Guerrero Sr helplessly suspended above, Grinnin Ed Baker military presses once, twice, showcasing incredible strength before launching the villain crashing down to the canvas, where Paco Guerrero Sr writhes in pain from the thunderous impact.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

brawl -35%
Added by Arm Wringer
Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

95 90

Grinnin Ed Baker hoists the exhausted Paco Guerrero Sr across his shoulders and wrenches back hard on the Torture Rack, bending the spine with devastating power as the crowd roars its approval. Paco Guerrero Sr screams in agony, flailing helplessly while trapped in the punishing submission hold.

Grinnin Ed Baker hoists the struggling Paco Guerrero Sr onto their shoulders, and the arena erupts as they drive them down with Happy and You Know It, the sickening impact echoing through the building. Paco Guerrero Sr crumples motionless on the mat as the referee counts three, justice finally delivered to the roaring approval of the crowd.

Winner Loser
5 1

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.