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Jul 0002

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

72 77

Bob launches into a picture-perfect hurricanrana, using Grinnin Ed Baker's momentum against them with breathtaking aerial prowess, spiking the crowd favorite headfirst into the canvas as boos rain down from the disgusted audience watching this display of underhanded athleticism.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

power -15%
Added by Hurricanrana
grapple -15%
Added by Hurricanrana
grapple +20%
Added by Sleeper Slam
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

aerial -15%
Added by Hammerlock
brawl -15%
Added by Hammerlock
73 58

Grinnin Ed Baker locks in a tight sleeper hold on Bob, who flails desperately trying to escape, but Grinnin Ed Baker uses superior strength to lift the heel high into the air before driving him down with a thunderous slam that shakes the ring. The crowd roars its approval as Bob clutches his back in pain.


Early

Backdrop Suplex


grapple 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl +18%
Added by Running Knee
80 82

Bob backs Grinnin Ed Baker into the corner with a flurry of vicious forearm strikes, each blow landing with brutal street-fight intensity as the crowd voices their disapproval. The heel unleashes a relentless barrage of rough, unforgiving shots that stagger the fan favorite, leaving Grinnin Ed Baker slumped against the turnbuckles.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

grapple -15%
Added by Forearm Strikes
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

80 98

Bob scales the turnbuckle while Grinnin Ed Baker struggles to his feet, then launches into a picture-perfect diving forearm that crashes into the fan favorite's jaw, drawing loud boos as Grinnin Ed Baker crumples to the canvas from the opportunistic aerial assault.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl -35%
Added by Arm Wringer
93 61

Grinnin Ed Baker hoists Bob high overhead in a devastating gorilla press, the crowd roaring its approval as the face showcases raw power. Grinnin Ed Baker holds the struggling heel aloft for several seconds before slamming Bob thunderously to the mat, the impact reverberating throughout the arena as Bob writhes in pain.


Mid

Boston Crab


grapple 125%
Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

aerial -35%
Added by Gorilla Press
100 50

Grinnin Ed Baker expertly flips Bob onto their stomach, stepping through and wrenching back on the legs with textbook precision, applying the Boston Crab with technical mastery. The crowd roars its approval as Bob writhes in agony, desperately clawing toward the ropes while Grinnin Ed Baker sits deep, maintaining perfect leverage on the submission hold.


Late

Lariat


brawl 150%
Late

Crossface


brawl 80%
power 35%
aerial 35%

Your opponent's next move loses 35% Grapple and Speed.

power +50%
Added by Fallaway Slam
56 133

Bob viciously wrenches back on the crossface, their fingers clawing at Grinnin Ed Baker's face while the crowd erupts in furious boos. The exhausted fan favorite desperately reaches for the ropes, but Bob cruelly applies more pressure, grinding the hold with brutal intensity until Grinnin Ed Baker's arm drops limply to the mat.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

grapple -35%
Added by Crossface
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

78 106

Bob scales the turnbuckles with malicious intent, ignoring the crowd's jeers as the exhausted Grinnin Ed Baker lies vulnerable on the canvas. The heel launches himself through the air with reckless abandon, crashing headfirst into Grinnin Ed Baker's chest with a devastating diving headbutt that draws gasps from the audience as both wrestlers lie motionless.

Bob hoists the dazed Grinnin Ed Baker onto their shoulders, then viciously drives them down with the Bob's Finishing Move..., the entire ring shaking from the brutal impact as the crowd erupts in furious boos while Grinnin Ed Baker lies motionless on the canvas.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.