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Jan 0010

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

99 90

Grinnin Ed Baker locks in a tight sleeper hold on BUN DABLUNT, who flails desperately trying to escape, but Grinnin Ed Baker uses superior strength to lift the heel high into the air before driving him down with a thunderous slam that shakes the ring. The crowd roars its approval as BUN DABLUNT clutches his back in pain.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

grapple -15%
Added by Forearm Strikes
Early

Backdrop Suplex


grapple 100%
75 100

BUN DABLUNT clinches Grinnin Ed Baker from behind with technical precision, expertly hooking both arms under for perfect leverage before snapping backwards with textbook form, driving Grinnin Ed Baker overhead and planting shoulders-first into the canvas with a crisp backdrop suplex that draws immediate boos from the crowd as the heel grins wickedly at the early statement.


Early

Backdrop Suplex


grapple 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

100 90

Grinnin Ed Baker secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting BUN DABLUNT smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as Grinnin Ed Baker maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Headbutt


brawl 125%
115 125

BUN DABLUNT rakes Grinnin Ed Baker's eyes to stop his momentum, then unleashes a vicious headbutt that echoes through the arena, splitting open Grinnin Ed Baker's forehead as the crowd erupts in boos at the blatant street-fight tactics that leave the fan favorite staggering backward.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

114 115

BUN DABLUNT methodically cranks on the arm wringer, torquing Grinnin Ed Baker's shoulder at a vicious angle while the crowd boos the calculated torment. The heel sneers at the struggling babyface, adding extra pressure with technical precision before wrenching the hold tighter, forcing Grinnin Ed Baker to grimace in agony.


Mid

Boston Crab


grapple 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

125 115

Grinnin Ed Baker expertly flips BUN DABLUNT onto their stomach, stepping through and sitting back deep into a textbook Boston Crab as the crowd roars its approval. BUN DABLUNT writhes in agony, clawing desperately at the canvas while Grinnin Ed Baker maintains perfect technical form, wrenching back with precision to maximize the pressure on the lower back and legs.


Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

speed -35%
Added by Big Boot
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

115 125

BUN DABLUNT desperately loads up and throws a wild haymaker that connects flush with Grinnin Ed Baker's jaw, the exhausted face crumpling to the mat as the crowd erupts in boos at the blatant closed-fist strike that the referee somehow missed.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

brawl -35%
Added by Camel Clutch
127 95

Grinnin Ed Baker hoists the battered BUN DABLUNT across their shoulders in the devastating Torture Rack, the crowd erupting as the face warrior bends the villain's spine with brutal authority, showcasing raw power late in this grueling contest while BUN DABLUNT writhes helplessly in agony.


Late

Lariat


brawl 150%
Late

DDT


grapple 150%
56 150

BUN DABLUNT hooks Grinnin Ed Baker's head with calculated precision, wrenching the hold tighter as the exhausted fan-favorite struggles to counter. With textbook technique, the heel drops straight down, drilling Grinnin Ed Baker's skull into the canvas with a perfectly executed DDT that draws venomous boos from the capacity crowd.

BUN DABLUNT hoists the defiant Grinnin Ed Baker onto their shoulders, ignoring the crowd's desperate pleas, and drives them skull-first into the canvas with a sickening Rampage that echoes through the arena. Grinnin Ed Baker crumples lifelessly as boos rain down on the victorious villain standing over their conquered opponent.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.