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May 0009

Early

Body Slam


power 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

97 90

Grinnin Ed Baker hoists the protesting BUN DABLUNT high into the air with raw power, holding them aloft for a moment as the crowd roars its approval, before driving them hard into the canvas with a thunderous body slam that shakes the ring and leaves BUN DABLUNT arching their back in pain.


Early

Backdrop Suplex


grapple 100%
grapple -15%
Added by Forearm Strikes
Early

Punches


brawl 100%
85 100

BUN DABLUNT backs Grinnin Ed Baker into the corner and unleashes a vicious barrage of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, pummeling the fan-favorite with ruthless street-fight brutality until Grinnin Ed Baker slumps against the turnbuckles.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

grapple +20%
Added by Sleeper Slam
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

118 88

Grinnin Ed Baker locks in a tight sleeper hold on BUN DABLUNT, who flails desperately trying to escape, but Grinnin Ed Baker uses superior strength to lift the heel high into the air before driving him down with a thunderous slam that shakes the ring. The crowd roars its approval as BUN DABLUNT clutches his back in pain.


Mid

Power Slam


power 125%
Mid

Headbutt


brawl 125%
121 125

BUN DABLUNT rakes Grinnin Ed Baker's eyes to stagger the fan favorite, then viciously cracks a brutal headbutt square into Grinnin Ed Baker's forehead, sending them crumpling to the canvas as the crowd erupts in boos at the blatant street-fight tactics.


Mid

Boston Crab


grapple 125%
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

125 113

Grinnin Ed Baker expertly flips BUN DABLUNT onto their stomach, stepping through and sitting back deep into a textbook Boston Crab as the crowd roars its approval. BUN DABLUNT writhes in agony, clawing desperately at the canvas while Grinnin Ed Baker maintains perfect technical form, wrenching back with precision to maximize the pressure on the lower back and legs.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Boston Crab


grapple 125%
115 123

BUN DABLUNT methodically wrenches back on the Boston Crab, applying textbook technical pressure as Grinnin Ed Baker claws desperately toward the ropes. The heel leans back with surgical precision, sitting deep to maximize the torque on Grinnin Ed Baker's spine while the crowd rallies behind the suffering babyface. BUN DABLUNT smirks at the anguished cries, maintaining perfect form on the submission hold.


Late

DDT


grapple 150%
Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

brawl -35%
Added by Arm Wringer
150 95

Grinnin Ed Baker clutches BUN DABLUNT's head with technical precision, trapping the exhausted heel in a textbook front facelock before driving straight down, spiking BUN DABLUNT's skull into the canvas with a perfectly executed DDT as the crowd roars its approval for the heroic maneuver.


Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

Late

DDT


grapple 150%
116 147

BUN DABLUNT hooks Grinnin Ed Baker's head with calculated precision, wrenching the hold tighter as the exhausted fan-favorite struggles to counter. With textbook technique, the heel drops straight down, drilling Grinnin Ed Baker's skull into the canvas with a perfectly executed DDT that draws venomous boos from the capacity crowd.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

Late

Lariat


brawl 150%
brawl -35%
Added by Camel Clutch
126 115

Grinnin Ed Baker hoists the exhausted BUN DABLUNT across their shoulders in a devastating Torture Rack, bending the heel's spine with brutal force as the crowd roars in approval. BUN DABLUNT screams in agony, flailing helplessly as Grinnin Ed Baker bounces them mercilessly, the referee checking for submission.

Grinnin Ed Baker hoists the staggering BUN DABLUNT onto their shoulders, and the arena erupts as they deliver Happy and You Know It with devastating precision, driving the heel's spine into the canvas with sickening impact—BUN DABLUNT crumples motionless as the referee counts three.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.