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Dec 0008

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

89 88

Grinnin Ed Baker expertly captures BEN DOVER's arm and wrenches it behind in a textbook hammerlock, the technical precision drawing appreciative cheers from the crowd as the heel grimaces and tries to squirm free, but Grinnin Ed Baker's hold remains locked tight, controlling the early pace.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

grapple +20%
Added by Sleeper Slam
Early

Punches


brawl 100%
brawl -15%
Added by Hammerlock
118 85

Grinnin Ed Baker locks in a tight sleeper hold on BEN DOVER, who flails desperately trying to escape, but Grinnin Ed Baker uses superior strength to lift the heel high into the air before driving him down with a thunderous slam that shakes the ring. The crowd roars its approval as BEN DOVER clutches his back in pain.


Early

Backdrop Suplex


grapple 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

99 90

Grinnin Ed Baker locks in a textbook waistlock, displaying technical precision as BEN DOVER struggles to escape. With perfect form, Grinnin Ed Baker bridges back and launches the heel overhead with a crisp backdrop suplex, spiking BEN DOVER's shoulders into the canvas. The crowd roars its approval as Grinnin Ed Baker maintains control early in this contest.


Mid

Boston Crab


grapple 125%
grapple -15%
Added by Forearm Strikes
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

109 115

BEN DOVER cuts off Grinnin Ed Baker's momentum with a vicious big boot, planting their sole directly into Grinnin Ed Baker's face with brutal street-fight intensity. The sickening thud echoes through the arena as Grinnin Ed Baker crumples to the mat, drawing furious boos from the crowd witnessing the callous assault.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Boston Crab


grapple 125%
112 123

BEN DOVER methodically wrenches back on the Boston Crab, applying textbook technical pressure as Grinnin Ed Baker claws desperately toward the ropes. The heel leans back with surgical precision, sitting deep to maximize the torque on Grinnin Ed Baker's spine while the crowd rallies behind the suffering babyface. BEN DOVER smirks at the anguished cries, maintaining perfect form on the submission hold.


Mid

Power Slam


power 125%
Mid

Headbutt


brawl 125%
121 125

BEN DOVER rakes Grinnin Ed Baker's eyes to stop his momentum, then unleashes a vicious headbutt that echoes through the arena, splitting open Grinnin Ed Baker's forehead as the crowd erupts in boos at the blatant street-fight tactics that leave the fan favorite staggering backward.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

Late

Lariat


brawl 150%
125 150

BEN DOVER viciously swings their arm like a steel bar across Grinnin Ed Baker's throat, the brutal lariat turning the exhausted hero inside-out as the crowd erupts in boos, Grinnin Ed Baker crashing hard to the mat clutching their neck while BEN DOVER sneers with malicious satisfaction.


Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

115 130

BEN DOVER spins violently and nearly decapitates the exhausted Grinnin Ed Baker with a vicious discus clothesline, the sickening impact echoing throughout the arena as Grinnin Ed Baker crumples to the mat while the crowd erupts in boos at the brutal, late-match assault.

BEN DOVER wrenches back on the Lights Out, twisting Grinnin Ed Baker's body at an unnatural angle as the crowd roars in protest. Grinnin Ed Baker fights valiantly but finally taps out desperately, and BEN DOVER refuses to release the hold immediately, grinning wickedly as the referee frantically calls for the bell.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.