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Mar 0009

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

98 87

Grinnin Ed Baker catches the unsuspecting STICKY GREEN from behind, wrapping their arm tightly around the heel's neck before lifting them high into the air and driving them down with a thunderous Sleeper Slam that shakes the ring, drawing a huge roar from the crowd as STICKY GREEN crumples to the mat.


Early

Body Slam


power 100%
Early

Punches


brawl 100%
97 100

STICKY GREEN backs Grinnin Ed Baker into the corner and unleashes a vicious barrage of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, pummeling the fan-favorite with ruthless street-fight brutality until Grinnin Ed Baker slumps against the turnbuckles.


Early

Backdrop Suplex


grapple 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

100 90

Grinnin Ed Baker locks in a textbook waistlock, displaying technical precision as STICKY GREEN struggles to escape. With perfect form, Grinnin Ed Baker bridges back and launches the heel overhead with a crisp backdrop suplex, spiking STICKY GREEN's shoulders into the canvas. The crowd roars its approval as Grinnin Ed Baker maintains control early in this contest.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

grapple -15%
Added by Forearm Strikes
Mid

Boston Crab


grapple 125%
100 121

STICKY GREEN methodically traps Grinnin Ed Baker's legs, flipping them over with cruel precision into a textbook Boston Crab, leaning back with technical malice as the crowd boos the submission hold. Grinnin Ed Baker grimaces in agony, clawing desperately toward the ropes while STICKY GREEN wrenches the hold deeper, displaying masterful grappling control that has the face competitor trapped center-ring.


Mid

Power Slam


power 125%
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

brawl -35%
Added by Arm Wringer
grapple +30%
Added by Belly-to-Belly Suplex
121 117

Grinnin Ed Baker catches the charging STICKY GREEN with explosive force, hoisting the heel onto their shoulder before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing a roar of approval from the capacity crowd as STICKY GREEN writhes in agony.


Mid

Boston Crab


grapple 125%
Mid

Headbutt


brawl 125%
125 125

STICKY GREEN expertly flips Grinnin Ed Baker onto their stomach, stepping through and sitting back deep into a textbook Boston Crab as the crowd roars its approval. Grinnin Ed Baker writhes in agony, clawing desperately at the canvas while STICKY GREEN maintains perfect technical form, wrenching back with precision to maximize the pressure on the lower back and legs.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple +50%
Added by Fisherman Suplex
126 170

STICKY GREEN hooks Grinnin Ed Baker's leg with technical precision, wrenching the fisherman suplex with methodical cruelty as the exhausted face crashes onto the canvas. The crowd boos thunderously as STICKY GREEN holds the bridge, grinding Grinnin Ed Baker's shoulders down while the heel smirks through gritted teeth.


Late

Lariat


brawl 150%
Late

DDT


grapple 150%
56 146

STICKY GREEN clutches the exhausted Grinnin Ed Baker's head, wrenching it into position with calculated malice before dropping backward with a technically precise DDT that spikes the fan favorite's skull into the canvas, drawing venomous boos as STICKY GREEN smirks at the devastated crowd.


Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

Late

Lariat


brawl 150%
116 150

STICKY GREEN viciously swings their arm like a steel bar across Grinnin Ed Baker's throat, the brutal lariat turning the exhausted hero inside-out as the crowd erupts in boos, Grinnin Ed Baker crashing hard to the mat clutching their neck while STICKY GREEN sneers with malicious satisfaction.

STICKY GREEN wrenches back on the Full Stop, grinding Grinnin Ed Baker's joints with sadistic precision as the arena erupts in boos. The valiant Grinnin Ed Baker refuses to tap, face contorted in agony, but STICKY GREEN applies even more torque until Grinnin Ed Baker's hand finally slaps the mat in defeat.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.