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Feb 0001

Early

Body Slam


power 100%
Early

Kicks


speed 100%
58 51

Ernie White showcases raw strength early on, hoisting Blonde Elvis high overhead before driving them down with a thunderous body slam that shakes the ring, drawing appreciative cheers from the capacity crowd as both competitors demonstrate their power in this physical chess match.


Early

Kicks


speed 100%
Early

Body Slam


power 100%
42 22

Ernie White unleashes a lightning-quick flurry of kicks, snapping precise strikes to Blonde Elvis's legs and midsection with blistering speed that draws appreciative cheers from the crowd as Blonde Elvis staggers backward, clearly caught off-guard by the rapid-fire offense.


Early

Punches


brawl 100%
Early

Crossbody


aerial 100%
62 47

Ernie White fires off a quick succession of right hands that snap Blonde Elvis's head back, the crowd roaring their approval as both competitors test each other early. Blonde Elvis stumbles into the ropes from the flurry, clearly caught off-guard by the aggressive start, while Ernie White backs off respectfully, having made their point.


Mid

Headbutt


brawl 125%
Mid

Headbutt


brawl 125%
78 81

Blonde Elvis fires up with the crowd's energy and delivers a thunderous headbutt that echoes through the arena, catching Ernie White flush on the forehead and sending them staggering backward into the ropes. The fans roar their approval as both competitors show their toughness in this hard-hitting display of mutual respect.


Mid

Dropkick


aerial 125%
Mid

Power Slam


power 125%
38 28

Ernie White launches skyward with picture-perfect form, both boots connecting squarely with Blonde Elvis's chest in a textbook dropkick that sends them crashing to the canvas. The crowd roars its approval as Ernie White kips up smoothly, the aerial precision earning respect from both Blonde Elvis and the appreciative fans.


Mid

Corner Splash


speed 125%
Mid

Corner Splash


speed 125%
53 64

Blonde Elvis explodes across the ring with lightning speed, catching Ernie White off-guard in the corner as the crowd roars in appreciation. The devastating splash connects flush, crushing Ernie White against the turnbuckles as Blonde Elvis shows no hesitation in this competitive clash between two fan favorites.


Late

Super Kick


speed 150%
Late

Top Rope Splash


aerial 150%
63 71

Blonde Elvis scales the turnbuckles with the crowd roaring in appreciation, launching into a picture-perfect splash that connects flush across Ernie White's chest. The high-risk maneuver pays off as both competitors crash to the canvas, with Blonde Elvis hooking the leg immediately while the fans leap to their feet in respect for the aerial display.


Late

Vertical Suplex


power 150%
Late

Super Kick


speed 150%
87 77

Ernie White digs deep into their reserves, hoisting the exhausted Blonde Elvis high overhead in a thunderous vertical suplex, holding them suspended as the crowd roars in appreciation of the incredible display of strength. Despite both competitors earning respect throughout this grueling contest, gravity takes over as Ernie White crashes backward, driving Blonde Elvis into the canvas with devastating impact that shakes the ring.

Ernie White unleashes Dark Hammer with devastating precision, the strike connecting flush as Blonde Elvis crumples to the canvas. The crowd erupts in appreciation for both competitors as the referee counts three, Ernie White extending a hand in respect to the fallen Blonde Elvis.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.