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Feb 0001

Early

Crossbody


aerial 100%
Early

Punches


brawl 100%
28 45

Raw Ripper unloads with a flurry of right hands, backing MILF MAN into the corner as the crowd roars its approval. The rapid-fire punches snap the heel's head back with each connection, MILF MAN desperately covering up but unable to escape the relentless assault.


Early

Kicks


speed 100%
Early

Crossbody


aerial 100%
42 65

Raw Ripper sprints off the ropes with explosive momentum, launching into a picture-perfect crossbody that catches MILF MAN square in the chest, sending the heel crashing to the mat as the crowd erupts in approval of the high-flying offense.


Early

Punches


brawl 100%
Early

Kicks


speed 100%
53 40

MILF MAN backs Raw Ripper into the corner and unleashes a vicious flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd boos mercilessly. The heel continues the illegal assault, driving punch after brutal punch into Raw Ripper's jaw before finally stepping back with a smug grin, leaving the fan-favorite reeling against the turnbuckles.


Mid

Corner Splash


speed 125%
Mid

Corner Splash


speed 125%
53 50

MILF MAN whips Raw Ripper hard into the turnbuckles, then explodes across the ring with surprising quickness, crushing the fan favorite with a devastating corner splash that draws venomous boos from the capacity crowd as Raw Ripper crumples to the canvas.


Mid

Dropkick


aerial 125%
Mid

Headbutt


brawl 125%
35 56

Raw Ripper has had enough of MILF MAN's dirty tactics and fires back with a thunderous headbutt that echoes through the arena! The crowd roars its approval as MILF MAN staggers backward, dazed and momentarily stunned by the raw, street-fight justice delivered by the fed-up hero.


Mid

Boston Crab


grapple 125%
Mid

Power Slam


power 125%
81 50

MILF MAN wrenches back on the Boston Crab with technical precision, grinding Raw Ripper's spine at a brutal angle while the crowd boos mercilessly. The heel ignores the referee's position checks, applying extra torque and sitting deeper to maximize Raw Ripper's suffering, drawing anguished groans from the trapped babyface.


Late

DDT


grapple 150%
Late

Vertical Suplex


power 150%
98 60

MILF MAN clutches the exhausted Raw Ripper's head, wrenching it into position with calculated malice before dropping backward with a technically precise DDT that spikes the fan favorite's skull into the canvas, drawing venomous boos as MILF MAN smirks at the devastated crowd.


Late

Lariat


brawl 150%
Late

Lariat


brawl 150%
80 68

MILF MAN viciously swings a brutal lariat that nearly decapitates Raw Ripper, the sickening impact echoing throughout the arena as the exhausted fan favorite crumples to the canvas. The heel sneers at the booing crowd while standing over the fallen wrestler, celebrating the devastating clothesline with malicious satisfaction.

MILF MAN scales to the top rope as the battered Raw Ripper struggles to stand, and with a vicious sneer launches into The Krusher, crashing down with devastating precision that leaves Raw Ripper motionless on the canvas as the crowd erupts in furious boos at the heartless finish.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.