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Sep 0001

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

24 71

Tomato Man springs off the ropes with surprising agility, wrapping their legs around Nicholas King's head and whipping them across the ring with a picture-perfect hurricanrana that draws boos from the crowd as the despised heel uses athletic prowess to ground the fan favorite early in this contest.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

power -15%
Added by Hurricanrana
Early

Crossbody


aerial 100%
45 79

Tomato Man springs off the ropes with surprising agility, launching into a picture-perfect crossbody that catches Nicholas King completely off-guard, driving the fresh face down to the mat with a heavy thud as the crowd erupts in boos at the heel's opportunistic aerial assault.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

speed +5%
Added by Snap Suplex
Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

57 56

Nicholas King explodes across the ring with lightning speed, hooking Tomato Man's head in a flash before the heel can react, then plants them face-first into the canvas with a rapid-fire bulldog that electrifies the crowd with thunderous cheers as Tomato Man clutches their face in pain.


Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

power -15%
Added by Bulldog
78 79

Tomato Man hooks Nicholas King and hoists them up, falling backward with devastating force while launching the fan-favorite through the air. Nicholas King crashes hard onto the mat, the impact echoing throughout the arena as Tomato Man smirks arrogantly from their back, drawing venomous boos from the crowd who watch their hero writhe in pain.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed +5%
Added by Snap Suplex
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

78 78

Tomato Man fakes a dive through the ropes but catches himself, swinging back with blinding speed to deliver a tiger feint kick that snaps Nicholas King's head backward, the crowd erupting as the heel staggers into the corner clutching his jaw.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

82 75

Nicholas King catches Tomato Man jawing at the referee and suddenly spins through with a vicious backfist that cracks across the heel's jaw, sending spit flying as the crowd roars its approval, Tomato Man crumpling backward into the ropes from the street-fight style impact.


Late

Super Kick


speed 150%
speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

102 99

Nicholas King tunes up the band in the corner as the crowd roars, and when Tomato Man stumbles to his feet, delivers a lightning-quick superkick that catches him flush on the jaw—the crack echoing through the arena as the heel crumples to the mat in a heap while the fans explode in approval.


Late

Powerbomb


power 130%

Your next move gains +60% Power.

Late

Top Rope Splash


aerial 150%
78 119

Tomato Man scales the turnbuckles while Nicholas King lies vulnerable, then launches into a picture-perfect splash from the top rope, crashing down with devastating precision as the crowd erupts in boos. The high-risk maneuver connects flush, driving every bit of air from Nicholas King's lungs as Tomato Man hooks the leg for what could be the finish.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

Late

Powerbomb


power 130%

Your next move gains +60% Power.

69 85

Tomato Man hoists the exhausted Nicholas King onto their shoulders with brutal authority, then drives them down with a devastating powerbomb that shakes the entire ring, drawing vicious boos from the outraged crowd as Nicholas King crumples in agony.

Tomato Man scales to the top rope as the battered Nicholas King struggles to stand, and with a vicious sneer launches into BOOOO!!!, crashing down with devastating precision that leaves Nicholas King motionless on the canvas as the crowd erupts in furious boos at the heartless finish.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.