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Dec 0007

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Body Slam


power 100%
82 100

BLUE KANE hoists the protesting Old Man Strength high into the air with raw power, holding them aloft for a moment as the crowd roars its approval, before driving them hard into the canvas with a thunderous body slam that shakes the ring and leaves Old Man Strength arching their back in pain.


Early

Punches


brawl 100%
Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

91 87

Old Man Strength backs BLUE KANE into the corner and unleashes a vicious barrage of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, pummeling the fan-favorite with ruthless street-fight brutality until BLUE KANE slumps against the turnbuckles.


Early

Body Slam


power 100%
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

power +30%
Added by Bearhug
91 120

BLUE KANE charges across the ring with tremendous force, building momentum before leveling Old Man Strength with a devastating shoulder tackle that sends the heel crashing to the mat. The arena erupts as BLUE KANE stands tall, flexing with authority while Old Man Strength writhes on the canvas, clearly rattled by the raw power display early in this contest.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

105 115

BLUE KANE hoists Old Man Strength high overhead in a devastating gorilla press, the crowd roaring its approval as the face showcases raw power. BLUE KANE holds the struggling heel aloft for several seconds before slamming Old Man Strength thunderously to the mat, the impact reverberating throughout the arena as Old Man Strength writhes in pain.


Mid

Power Slam


power 125%
Mid

Corner Splash


speed 125%
114 113

Old Man Strength catches BLUE KANE off the ropes and hoists him high overhead before violently drilling him into the canvas with a thunderous power slam, the ring shaking from the devastating impact. The crowd erupts in boos as Old Man Strength flexes arrogantly over the fallen BLUE KANE, relishing the destruction.


Mid

Headbutt


brawl 125%
Mid

Power Slam


power 125%
114 125

BLUE KANE catches the charging Old Man Strength mid-ring, hoisting the heel high overhead before driving them down with a thunderous power slam that shakes the entire canvas, drawing a massive roar from the crowd as Old Man Strength writhes in pain from the devastating impact.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

power +50%
Added by Spinebuster
Late

Vertical Suplex


power 150%
159 150

Old Man Strength catches the exhausted BLUE KANE charging in, hoisting them high before driving them spine-first into the canvas with a devastating spinebuster that echoes throughout the arena. The crowd erupts in boos as Old Man Strength stands over the fallen BLUE KANE, whose body bounces sickeningly from the raw impact of the power move.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

Late

Super Kick


speed 150%
116 135

BLUE KANE tunes up the band in the corner as the crowd roars, stalking the staggering Old Man Strength who turns around right into a lightning-quick Super Kick that cracks across the jaw! The impact echoes through the arena as Old Man Strength crumples to the mat, and the fans explode in celebration of the perfectly-timed strike of justice.

BLUE KANE scales the turnbuckle as the crowd roars, measuring Old Man Strength below. With perfect timing, BLUE KANE launches into the air and connects with Bitter End, crashing down onto Old Man Strength with devastating impact. The arena explodes as Old Man Strength lies motionless, and the referee counts three.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.