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Nov 0009

Early

Punches


brawl 100%
Early

Kicks


speed 100%
92 90

Old Man Strength backs SUPERSTUD into the corner and unleashes a vicious barrage of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, pummeling the fan-favorite with ruthless street-fight brutality until SUPERSTUD slumps against the turnbuckles.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

83 90

SUPERSTUD swiftly locks in a front facelock, expertly hooking Old Man Strength's near arm before snapping backwards with technical precision, sending the heel crashing to the mat with a textbook suplex that draws approving cheers from the capacity crowd.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

92 90

Old Man Strength ruthlessly wraps their arms around SUPERSTUD's torso and squeezes with malicious intent, using their superior position to grind down the fan favorite early in this contest. The crowd boos loudly as Old Man Strength viciously cranks up the pressure, forcing the air from SUPERSTUD's lungs while wearing a sinister smirk, establishing their dominance through this punishing hold.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
106 108

SUPERSTUD explodes with lightning-quick precision, spinning on one foot and connecting flush with a devastating heel kick to Old Man Strength's jaw, the crack echoing through the arena as the heel crumples to the mat while the crowd roars in approval at the righteous strike.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

power -35%
Added by Spinning Heel Kick
Mid

Headbutt


brawl 125%
74 125

SUPERSTUD has had enough of Old Man Strength's dirty tactics and fires back with a thunderous headbutt that echoes throughout the arena! The vicious strike catches Old Man Strength square on the forehead, snapping their head back violently as the crowd roars its approval. Old Man Strength staggers backward, dazed and disoriented, while SUPERSTUD shakes off the impact and stands tall, ready to


Mid

Headbutt


brawl 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

115 115

SUPERSTUD rakes Old Man Strength's eyes to stop his momentum, then unleashes a vicious headbutt that echoes through the arena, splitting open Old Man Strength's forehead as the crowd erupts in boos at the blatant street-fight tactics that leave the fan favorite staggering backward.


Late

Lariat


brawl 150%
Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

138 130

Old Man Strength viciously swings their arm like a steel bar across SUPERSTUD's throat, the brutal lariat turning the exhausted hero inside-out as the crowd erupts in boos, SUPERSTUD crashing hard to the mat clutching their neck while Old Man Strength sneers with malicious satisfaction.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +5%
Added by Snap Suplex
115 117

SUPERSTUD ducks under Old Man Strength's desperate swing and spins with lightning-quick precision, their elbow cracking across the heel's jaw with explosive speed as the exhausted crowd erupts in celebration, Old Man Strength crumpling to the canvas in a heap.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

Late

Lariat


brawl 150%
117 150

SUPERSTUD charges across the ring with righteous fury, swinging a brutal lariat that connects flush with Old Man Strength's jaw, sending the despised heel spinning inside-out before crashing hard to the canvas. The exhausted crowd erupts in thunderous cheers as Old Man Strength writhes in agony, clutching their throat.

SUPERSTUD cuts off Old Man Strength's desperate comeback attempt with a thunderous Singularity, the devastating strike connecting flush and sending the heel crashing to the canvas in a heap as the crowd erupts in approval, the referee counting the decisive three-count victory.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.