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Jan 0011

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Kicks


speed 100%
86 94

BLUE KANE unleashes a lightning-quick flurry of rapid-fire kicks to Old Man Strength's legs and midsection, the speed forcing the heel to backpedal defensively as the crowd roars its approval, each strike landing clean before Old Man Strength can mount any counter.


Early

Punches


brawl 100%
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

95 90

Old Man Strength backs BLUE KANE into the corner and unleashes a vicious flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd boos mercilessly. The heel continues the illegal assault, driving punch after brutal punch into BLUE KANE's jaw before finally stepping back with a smug grin, leaving the fan-favorite reeling against the turnbuckles.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

95 94

Old Man Strength traps BLUE KANE against the ropes and wraps their arms around their opponent's midsection, squeezing with malicious intent as the crowd voices their disapproval. The heel wrenches the hold tighter, adopting a street-fight mentality as they grind their forearms into BLUE KANE's ribs, forcing gasps of pain from the beloved competitor.


Mid

Headbutt


brawl 125%
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

power +30%
Added by Bearhug
119 145

BLUE KANE hoists the struggling Old Man Strength high overhead in a devastating gorilla press, holding the heel aloft with raw power as the crowd roars its approval. With Old Man Strength helplessly suspended above, BLUE KANE military presses once, twice, showcasing incredible strength before launching the villain crashing down to the canvas, where Old Man Strength writhes in pain from the thunderous impact.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

109 121

BLUE KANE fakes a dive through the ropes but catches himself, swinging back with blinding speed to deliver a tiger feint kick that snaps Old Man Strength's head backward, the crowd erupting as the heel staggers into the corner clutching his jaw.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Corner Splash


speed 125%
speed -35%
Added by Big Boot
speed +15%
Added by Tiger Feint Kick
110 99

Old Man Strength hoists BLUE KANE high overhead with a devastating gorilla press, parading around the ring with smug arrogance as the crowd boos mercilessly. The heel holds the face aloft for several seconds, showcasing raw dominance before brutally slamming him down with earth-shaking force that reverberates throughout the arena.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

Late

Vertical Suplex


power 150%
124 150

BLUE KANE digs deep into their reserves, hoisting the exhausted Old Man Strength high into the air with a thunderous vertical suplex, holding them suspended for several seconds as the crowd roars its approval before driving them down with devastating force, the ring shaking from the impact as Old Man Strength crumples in agony.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

power +50%
Added by Spinebuster
Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

168 125

Old Man Strength catches the exhausted BLUE KANE charging in, hoisting them up with ruthless power before driving them spine-first into the canvas with a thunderous spinebuster that shakes the ring. The sickening thud echoes throughout the arena as BLUE KANE writhes in agony, clutching their lower back while the crowd erupts in boos at the devastating display of raw force.


Late

Lariat


brawl 150%
Late

Powerbomb


power 130%

Your next move gains +60% Power.

143 130

Old Man Strength viciously swings a brutal lariat that nearly decapitates BLUE KANE, the sickening impact echoing throughout the arena as the exhausted fan favorite crumples to the canvas. The heel sneers at the booing crowd while standing over the fallen wrestler, celebrating the devastating clothesline with malicious satisfaction.

Old Man Strength ascends to the top rope and leaps through the air, crashing down on BLUE KANE with the Old Timer's Disease. The arena erupts in boos as BLUE KANE lies motionless, the referee counting three while Old Man Strength smirks over their fallen opponent.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.