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Sep 0010

Early

Body Slam


power 100%
Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

96 94

Old Man Strength catches BLUE KANE off-guard with a cheap shot to the gut, then hoists the fan-favorite high overhead before brutally slamming him spine-first into the canvas with devastating force, drawing immediate boos from the crowd as BLUE KANE arches in pain.


Early

Punches


brawl 100%
Early

Body Slam


power 100%
power +30%
Added by Bearhug
95 130

BLUE KANE hoists the protesting Old Man Strength high overhead with raw power, holding them aloft as the crowd roars its approval, before driving them down hard into the canvas with a thunderous body slam that shakes the ring and leaves the heel writhing in pain.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Kicks


speed 100%
95 93

Old Man Strength traps BLUE KANE against the ropes and wraps their arms around their opponent's midsection, squeezing with malicious intent as the crowd voices their disapproval. The heel wrenches the hold tighter, adopting a street-fight mentality as they grind their forearms into BLUE KANE's ribs, forcing gasps of pain from the beloved competitor.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

power +30%
Added by Bearhug
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

139 120

Old Man Strength military presses BLUE KANE high overhead with contemptuous ease, parading around the ring while BLUE KANE struggles helplessly in the air. The heel sneers at the booing crowd before viciously slamming BLUE KANE down with devastating force, the ring shaking from the impact as BLUE KANE writhes in pain.


Mid

Headbutt


brawl 125%
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

119 115

Old Man Strength takes a cheap shot, stepping in close and cracking BLUE KANE right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as BLUE KANE staggers backward, momentarily dazed and clutching his forehead while Old Man Strength smirks at the damage done.


Mid

Power Slam


power 125%
Mid

Power Slam


power 125%
120 125

BLUE KANE catches the charging Old Man Strength mid-ring, hoisting the heel high overhead before driving them down with a thunderous power slam that shakes the entire canvas, drawing a massive roar from the crowd as Old Man Strength writhes in pain from the devastating impact.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

power +50%
Added by Spinebuster
Late

Powerbomb


power 130%

Your next move gains +60% Power.

168 130

Old Man Strength catches the exhausted BLUE KANE charging in, hoisting them up with ruthless power before driving them spine-first into the canvas with a thunderous spinebuster that shakes the ring. The sickening thud echoes throughout the arena as BLUE KANE writhes in agony, clutching their lower back while the crowd erupts in boos at the devastating display of raw force.

Old Man Strength scales to the top rope as the battered BLUE KANE struggles to stand, and with a vicious sneer launches into Old Timer's Disease, crashing down with devastating precision that leaves BLUE KANE motionless on the canvas as the crowd erupts in furious boos at the heartless finish.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.