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Mar 0009

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

92 90

Old Man Strength traps SUPERSTUD against the ropes and wraps their arms around their opponent's midsection, squeezing with malicious intent as the crowd voices their disapproval. The heel wrenches the hold tighter, adopting a street-fight mentality as they grind their forearms into SUPERSTUD's ribs, forcing gasps of pain from the beloved competitor.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

power +30%
Added by Bearhug
Early

Kicks


speed 100%
speed +5%
Added by Snap Suplex
110 95

Old Man Strength charges across the ring with malicious intent, plowing through SUPERSTUD with a devastating shoulder tackle that sends the fan favorite crashing hard to the mat. The heel sneers at the booing crowd while standing over the fallen SUPERSTUD, flexing and taunting as the impact echoes throughout the arena.


Early

Punches


brawl 100%
Early

Punches


brawl 100%
92 100

SUPERSTUD unloads with a flurry of right hands, backing Old Man Strength into the corner as the crowd roars its approval. The rapid-fire punches snap the heel's head back with each connection, Old Man Strength desperately covering up but unable to escape the relentless assault.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

speed +5%
Added by Snap Suplex
106 125

SUPERSTUD suddenly pivots and whips around with a lightning-quick spinning backfist that cracks across Old Man Strength's jaw, the sharp strike echoing through the arena as the crowd roars in approval. The cowardly heel stumbles backward, clutching their face, while SUPERSTUD stands ready, fists clenched.


Mid

Power Slam


power 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl +33%
Added by Spinning Backfist
115 148

SUPERSTUD charges forward with righteous fury and drives a thunderous big boot straight into Old Man Strength's jaw, the brawling strike echoing through the arena as the crowd roars its approval while Old Man Strength crumples to the canvas in a heap.


Mid

Headbutt


brawl 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
115 108

Old Man Strength rakes SUPERSTUD's eyes to stagger the fan favorite, then viciously cracks a brutal headbutt square into SUPERSTUD's forehead, sending them crumpling to the canvas as the crowd erupts in boos at the blatant street-fight tactics.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

power -35%
Added by Spinning Heel Kick
Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

85 130

SUPERSTUD spins violently and absolutely demolishes Old Man Strength with a brutal discus clothesline, the sickening impact echoing throughout the arena as the crowd erupts! The exhausted heel crumples to the canvas, nearly turned inside-out by the devastating strike, as justice is finally served.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

Late

Lariat


brawl 150%
brawl +50%
Added by Discus Clothesline
115 200

SUPERSTUD charges across the ring with righteous fury, swinging a brutal lariat that connects flush with Old Man Strength's jaw, sending the despised heel spinning inside-out before crashing hard to the canvas. The exhausted crowd erupts in thunderous cheers as Old Man Strength writhes in agony, clutching their throat.

SUPERSTUD catches Old Man Strength flush with Singularity, the devastating strike connecting perfectly as the crowd erupts. Old Man Strength crumples to the canvas, unconscious before hitting the mat, while SUPERSTUD stands victorious as the referee counts three.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.